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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Neoiceshroom" data-source="post: 5751058" data-attributes="member: 6674872"><p>Well, technically we already have a ton of different types, most most are merely immortals with the given subtypes. Xor-Chylic for example, is an abberation as a base type, but as an immortal he becomes an outsider and gains abberation as a subtype. I was considering the Great Mother of the Beholders simply being an advanced paragon, rather than an actual deity for abbetations. Andrew is a lawful good outsider with the Angel subtype, so we have angels covered. No Archons as far as I know. Or Guardinals. Got Perfection as the construct. We're missing a magical beast. The Tarrasque comes to mind, he can be advanced into scary-ness with a little advancement and a template or two. Technically we don't have anyone with the elemental type, or subtype for that matter. Suggestions anyone? Plenty of Humanoids. I think we need some sort of lycanthrope. We have 2 Vampire Primals. Why not an immortal/elder Were-creature of some sort? Gonna be plenty of Dragons in this tournament. Bahumat himself may even make an appearance if Andrew makes it all the way to Alabaster. I think we should do a living spell paragon as the ooze creature.</p><p></p><p>Was considering doing an advancement of this creature. </p><p>[sblock]<a href="http://d20npcs.wikia.com/wiki/The_Forgotten_Hellfire" target="_blank">http://d20npcs.wikia.com/wiki/The_Forgotten_Hellfire</a>[/sblock]</p><p></p><p></p><p></p><p>You could always slap a dire or teratoid template on any true dragon's wyrmling form and bring it's BASE HD up high enough to allow it to qualify for the template in question.</p><p></p><p></p><p></p><p>actually according to the breeding chart in the book of erotic fantasy, dragons can produce live offspring with undead. Certain undead, such as vampires, and even liches if they preserve their bodies through use of magic (gentle repose + permanency) can produce offspring with the "unliving" subtype. These creatures have a constitution score and a metabolism of some sort. Half-Vampires usually fall into this category. </p><p></p><p><a href="http://www.dandwiki.com/wiki/Tome_of_Necromancy_%283.5e_Sourcebook%29" target="_blank">http://www.dandwiki.com/wiki/Tome_of_Necromancy_%283.5e_Sourcebook%29</a> </p><p></p><p></p><p></p><p>link to it's stats by any chance?</p><p></p><p></p><p></p><p>The Danzig variant, in my setting at least, is basically considered to be a power class, similar to gestalting classes together (Unearthed Arcana for the rules on gestalts if you're not familiar, but I assume you are.), only not quite as powerful. I allow more or less any version of the monk, but essentially they just end up taking whatever levels make the most sense for the character. If it seems more logical that they would be a sublime monk, then they are a sublime monk. If they are a PHB, monk, they still get half their class levels to add to their Initiator Level, so it's not useless. Also monks can take martial study and epic martial study as bonus feats.</p><p></p><p></p><p></p><p></p><p></p><p>That's not entirely accurate. I allow most of the disciplines from the giant in the playground, but only so long as your character can actually find someone to teach them one of the more exotic disciplines. A given adept class can only learn maneuvers from a given school if that school's key skill is on the adept's class skill list. The monk just happens to have an AWESOME skill list, so they might as well be able to choose any discipline. </p><p></p><p></p><p></p><p>The rules are simple. If the wis modifier is added twice, they don't stack unless the bonuses are of a different type. For example if you gain your wisdom to AC as an insight modifier from one ability, and as a luck modifier from another ability then they would stack.</p><p></p><p></p><p></p><p>Eradication abilities only apply to critical hits, sneak attacks/sudden strike. You'd have to take a different ability for Skirmish or any other abilities.</p></blockquote><p></p>
[QUOTE="Neoiceshroom, post: 5751058, member: 6674872"] Well, technically we already have a ton of different types, most most are merely immortals with the given subtypes. Xor-Chylic for example, is an abberation as a base type, but as an immortal he becomes an outsider and gains abberation as a subtype. I was considering the Great Mother of the Beholders simply being an advanced paragon, rather than an actual deity for abbetations. Andrew is a lawful good outsider with the Angel subtype, so we have angels covered. No Archons as far as I know. Or Guardinals. Got Perfection as the construct. We're missing a magical beast. The Tarrasque comes to mind, he can be advanced into scary-ness with a little advancement and a template or two. Technically we don't have anyone with the elemental type, or subtype for that matter. Suggestions anyone? Plenty of Humanoids. I think we need some sort of lycanthrope. We have 2 Vampire Primals. Why not an immortal/elder Were-creature of some sort? Gonna be plenty of Dragons in this tournament. Bahumat himself may even make an appearance if Andrew makes it all the way to Alabaster. I think we should do a living spell paragon as the ooze creature. Was considering doing an advancement of this creature. [sblock][url]http://d20npcs.wikia.com/wiki/The_Forgotten_Hellfire[/url][/sblock] You could always slap a dire or teratoid template on any true dragon's wyrmling form and bring it's BASE HD up high enough to allow it to qualify for the template in question. actually according to the breeding chart in the book of erotic fantasy, dragons can produce live offspring with undead. Certain undead, such as vampires, and even liches if they preserve their bodies through use of magic (gentle repose + permanency) can produce offspring with the "unliving" subtype. These creatures have a constitution score and a metabolism of some sort. Half-Vampires usually fall into this category. [URL="http://www.dandwiki.com/wiki/Tome_of_Necromancy_%283.5e_Sourcebook%29"]http://www.dandwiki.com/wiki/Tome_of_Necromancy_%283.5e_Sourcebook%29[/URL] link to it's stats by any chance? The Danzig variant, in my setting at least, is basically considered to be a power class, similar to gestalting classes together (Unearthed Arcana for the rules on gestalts if you're not familiar, but I assume you are.), only not quite as powerful. I allow more or less any version of the monk, but essentially they just end up taking whatever levels make the most sense for the character. If it seems more logical that they would be a sublime monk, then they are a sublime monk. If they are a PHB, monk, they still get half their class levels to add to their Initiator Level, so it's not useless. Also monks can take martial study and epic martial study as bonus feats. That's not entirely accurate. I allow most of the disciplines from the giant in the playground, but only so long as your character can actually find someone to teach them one of the more exotic disciplines. A given adept class can only learn maneuvers from a given school if that school's key skill is on the adept's class skill list. The monk just happens to have an AWESOME skill list, so they might as well be able to choose any discipline. The rules are simple. If the wis modifier is added twice, they don't stack unless the bonuses are of a different type. For example if you gain your wisdom to AC as an insight modifier from one ability, and as a luck modifier from another ability then they would stack. Eradication abilities only apply to critical hits, sneak attacks/sudden strike. You'd have to take a different ability for Skirmish or any other abilities. [/QUOTE]
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