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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5751817" data-attributes="member: 41173"><p>Final Phoenix is coming along. I added some fluff that says a phoenix that avoids using its Immolation ability for 100 years can conduct a ritual to cause itself to be reborn with 20 additional HD. When it gains 80 HD it becomes a Great Phoenix and gets spiffy new powers (and must wait 1000 years between immolations). When it hits 160 HD it becomes a Final Phoenix and gains a bunch more abilities.</p><p></p><p>[MENTION=61612]Belzamus[/MENTION]: To be fair, only some of that hax comes from Improved Metamagic, but taking it once doubles their damage output, which is a bit much for a single feat. Most of it's from the fact that Twin Spell bypasses the "One Quicken/Round without AMC" limitation, which means Improved Spell Mastery is probably much better than intended (taking it 16 times was presumably to allow you to cast 5 9th level spells per round, not 25). Oh, and some simple optimisation using the fact that Empowered x4 Twinned x2 (9x) does more damage than either Twinned x4 (5x) or Empowered x8 (5x) without using more spell slots like Quicken does. Damage actually scales with the square of spell level.</p><p></p><p>EDIT: And then there's Avasculate, most broken of all broken spells. Twinned xMany Avasculate cuts someone's HP to single digits (Boccob's 60th level spell slots can be used to prepare Twinned x13 Avasculate, which reduces the target's HP by a factor of 8192. Sure, it's a death effect, but if a Death god shows up with it, bad things happen). Then you get to humiliate them by killing them with a single casting of Quickened Magic Missile.</p><p></p><p>And even using core spells, there's Energy Drain. 2d4 negative levels. It's ninth level, so Boccob can do the same Empowered x13 Twinned x3 routine for 112.5 negative levels on average. And then cast it again twelve times.</p><p></p><p></p><p></p><p>I assumed Learned Spell Immunity granted Magic Immunity under certain circumstances, which is bypassed by Magic Porfolio. It has 'immunity' in its name, but doesn't explicitly say it provides an immunity. Oh Upper_Krust, why didn't you spend any time trying to explain how your abilities were supposed to interact? It's another "DM needs to make a ruling" situation.</p><p></p><p></p><p></p><p>Yeah, he can kill poorly optimised sidereals, not competent ones.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5751817, member: 41173"] Final Phoenix is coming along. I added some fluff that says a phoenix that avoids using its Immolation ability for 100 years can conduct a ritual to cause itself to be reborn with 20 additional HD. When it gains 80 HD it becomes a Great Phoenix and gets spiffy new powers (and must wait 1000 years between immolations). When it hits 160 HD it becomes a Final Phoenix and gains a bunch more abilities. [MENTION=61612]Belzamus[/MENTION]: To be fair, only some of that hax comes from Improved Metamagic, but taking it once doubles their damage output, which is a bit much for a single feat. Most of it's from the fact that Twin Spell bypasses the "One Quicken/Round without AMC" limitation, which means Improved Spell Mastery is probably much better than intended (taking it 16 times was presumably to allow you to cast 5 9th level spells per round, not 25). Oh, and some simple optimisation using the fact that Empowered x4 Twinned x2 (9x) does more damage than either Twinned x4 (5x) or Empowered x8 (5x) without using more spell slots like Quicken does. Damage actually scales with the square of spell level. EDIT: And then there's Avasculate, most broken of all broken spells. Twinned xMany Avasculate cuts someone's HP to single digits (Boccob's 60th level spell slots can be used to prepare Twinned x13 Avasculate, which reduces the target's HP by a factor of 8192. Sure, it's a death effect, but if a Death god shows up with it, bad things happen). Then you get to humiliate them by killing them with a single casting of Quickened Magic Missile. And even using core spells, there's Energy Drain. 2d4 negative levels. It's ninth level, so Boccob can do the same Empowered x13 Twinned x3 routine for 112.5 negative levels on average. And then cast it again twelve times. I assumed Learned Spell Immunity granted Magic Immunity under certain circumstances, which is bypassed by Magic Porfolio. It has 'immunity' in its name, but doesn't explicitly say it provides an immunity. Oh Upper_Krust, why didn't you spend any time trying to explain how your abilities were supposed to interact? It's another "DM needs to make a ruling" situation. Yeah, he can kill poorly optimised sidereals, not competent ones. [/QUOTE]
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