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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Belzamus" data-source="post: 5752220" data-attributes="member: 61612"><p>Okay, I have a new entrant. I... think he's more or less in line power-wise, though I know his sword is about 1.5 times what he should have, but he kind of needs to have it if he exists at all. It's pretty essential to his character.</p><p></p><p>I actually might have short-changed him on divine abilities, I'm not sure, since I first advanced the Concordant Slayer to 90 HD, then applied the template. Artifact ECL gets kind of tricky at that point. Let me know if he seems off in either direction.</p><p></p><p>[sblock] <strong><span style="font-size: 12px">Austere</span></strong></p><p></p><p><em>The Bringer of Equilibrium, The Self-Annihilated</em></p><p></p><p>This entity is one of utter serenity, seeming to lack all traces of emotions or even a personality. It was born long, long ago as the assassin of a long-dead Intermediate Power (whom it slew to gain its Deicide Portfolio) and served exceptionally in that role, slaying all manner of alignmnet exemplars are lesser divine creatures. As it attained more and more power, it became increasingly harder for its Immortal master to control, and further and further zealous in its approach to rendering cosmic balance. </p><p></p><p>Eventually, the scale was tipped and the entity who would later be given the name Austere killed its creator as per the dictates of its sense of balance, absorbing the god's quintessence and asencding an a Power of deicide. Since then, it has acted of its own accord, seeking out and killing gods and cosmic entities of extreme (and lesser) alignments. </p><p></p><p>In order to justify its actions in accord with its own beliefs, Austere was forced to destroy what little sense of self it possessed at its birth. Through long centuries of meditation, it achieved a nirvana mortal monks may only dream of and transcended its own identity, becoming a roving absense in the Kosmos, existing only to hunt and destroy those entities who unbalance the mutliverse. </p><p></p><p><strong>Advanced Concordant Slayer, Greater Deity</strong></p><p>Large Outsider (extra-planar)</p><p><strong>Hit Dice: </strong>90d20 +3,510 (x4) (24,840 hp) </p><p><strong>Initiative:</strong> +59, always first (+35 Dexterity, +16 Divine, +8 Superior Initiative)</p><p><strong>Speed: </strong>360 ft., fly 1,080 ft. (good)</p><p></p><p><strong>Armor Class: </strong>240 (-1 Size, +39 Deflection +35 Dexterity, +16 Divine, +35 Dodge, +16 Insight, +90 Natural)</p><p><strong>Flat-Footed:</strong> 160 <strong>Touch:</strong> 145</p><p></p><p><strong>Base Attack/Grapple:</strong> +90/+149</p><p><strong>Space/Reach:</strong> 10 ft./ 10 ft.</p><p></p><p><strong>Attack:</strong> <em>Retribution</em>+290/+285/+280/+275 2d8 +122 +15d8 Chaotic/Holy/Lawful/Unholy +90d3 Anti-Divine +360 Smite (+720 vs. extreme alignment) 15-20/x3(x8 on Natural 20)</p><p></p><p><strong>Special Abilities:</strong> Divine Aura (1,000 ft.), Double Deicide Portfolio, Smite, Spell-like Abilities </p><p></p><p><strong>Special Qualities:</strong> Aligned Defenses, Darkvision 600 ft., Divine Bonus (+16), DR 45/--, Immunities, Low-Light Vision (20x), Know Alignment, SR 116, True Seeing</p><p></p><p><strong>Saving Throws:</strong> Fort +157 Ref +153 Will +156</p><p></p><p><strong>Abilities: </strong>Str 92 Dex 81 Con 88 Int 80 Wis 86 Cha 88</p><p></p><p><strong>Skills:</strong> Omnicompetent, all skills = 109 + relevant ability modifier</p><p></p><p><strong>Feats:</strong> Alertness, Combat Expertise, Dodge, Improved Initiative, Improved Critical (Greatsword), Power Attack, Quicken Spell, Weapon Focus (Greatsword)</p><p></p><p><strong>Epic Feats: </strong>Automatic Metamagic Capacity (4), Combat Mastery, Dire Charge, Expert Strike, Fire Baptism, Great Smiting, Greater Power Attack, Improved Combat Expertise, Improved Critical Multiplier (Greatsword), Improved Dodge, Sixth Sense, Supreme Dodge, Superior Initiative, Weapon Abatement</p><p></p><p><strong>Divine Abilities:</strong> Adjuration, Force Field (6), Learned Spell Immunity, Perfect Initiative, Seventh Sense, Spell Abatement, Superior Critical (Greatsword), Superior Smiting, True Strike, Uncanny Dodge, Unknowing Body, Unknowing Mind, Unknowing Soul</p><p></p><p><strong>Cosmic Abilities: </strong>Cogency, Inner Eye, Total Charisma </p><p></p><p><strong>ECL: </strong>215</p><p><strong>CR:</strong> 143</p><p><strong>Environment:</strong> Planar</p><p><strong>Alignment:</strong> True Neutral</p><p><strong>Possessions:</strong> Retribution (Large +45 Metaline, Vorpal, Anarchic/Axiomatic/Holy/Unholy Scion Greatsword)</p><p></p><p><strong>COMBAT</strong></p><p></p><p>Austere ignores the first spell to target him each round. Once Austere is affected by a spell, he is forevermore immune to the effects of that spell cast by that specific oppoent.</p><p></p><p>Austere gains a cumulative +1 Dodge Bonus to Armor Class per round, so long as he remains fighting the same opponent.</p><p></p><p>Austere gains a cumulative +1 bonus to Attack Rolls each round he consecutively fights the same opponent.</p><p></p><p>Austere Power Attacks at a 4:1 ratio.</p><p></p><p>Austere maximizes all die-rolls.</p><p></p><p>Austere adds the highest Charisma score in his Divine Aura (1,000 ft.) to his own.</p><p></p><p>Austere may replay 16 rounds of combat per day.</p><p></p><p><strong>Adjuration</strong></p><p></p><p>Once per day, Austere may <em>call</em> 180 Hit Dice of creatures to his aid, none of whom can be great than CR 61. He typically uses this ability to summon 4 Force Golem Sentinels. He cannot use this ability to <em>call</em> anything with a Divine Bonus or that casts Divine Spells.</p><p></p><p><strong>Aligned Defenses</strong></p><p></p><p>Austere is constantly protected by the effects of the following spells: Cloak of Chaos, Holy Aura, Shield of Law, Unholy Aura. These spells function at quadruple strength. Furthermore, the effects are doubled if Austere is facing an opponent of extreme Alignment, increasing the Deflection and Resistance bonuses from the spells to +32. The +16 bonus is factored into Austere's stats. If this aura is dispelled (CL 106), it reforms at the beginning of Austere's next turn.</p><p></p><p><strong>Double Deicide Portfolio</strong></p><p></p><p><em>Smite Immortal </em>– 16 times per day, Austere may Smite an Immortal, dealing extra damage on his next attack equal to the Immortal's Divine Bonus.</p><p><em>Obessesed </em>– Austere acts last if there is no opponent with a Divine Bonus in his Divine Aura (1,000 ft.) at the beginning of the round.</p><p><em>Lunatic's Atheism </em>– Austere cannot flee battle if there remains an opponent with a Divine Bonus in his Divine Aura (1,000 ft.)</p><p><em>Anathema</em> – Austere cannot summon allies who possess a Divine Bonus, nor compel them to his service. All creatures with a Divine Bonus treat him as Hostile and he cannot improve his relation to them by any means.</p><p><em>Pernicious Ascendancy</em> – Austere is immune to Divine damage. Furthermore, he is not considered an Immortal for effects which negatively affect Immortals.</p><p><em>Greater Scion of Godslaughter</em> – Austere's Divine Bonus is increased by double that of the most powerful Immortal within his Divine Aura (1,000 ft.), or that of the two most powerful Immortals therein if he is facing multiple Immortals (these bonuses are not doubled).</p><p><em>Profane Ritual</em> – Austere's summoned allies cannot be banished.</p><p><em>Execration Ritual</em> – Austere's summoned allies maximize all Attack and Damage rolls against Immortals.</p><p><em>Anti-Divinity</em> – Anything without a Divine Bonus is immune to Austere's Divine damage. Any opponent with a Divine Bonus takes +100% damage from Austere's Divine damage.</p><p><em>Vile Divinity </em>– Any Divine damage dealt by Austere is Permanent damage, however this damage can be healed as normal in the Outlands.</p><p>Superior Divine Effect (x2) – Austere may assault his enemies with corrupted divine power. He uses this as a Strike ability, adding +90d3 Permanent Divine damage to all melee attacks against Immortals.</p><p><em>Fundament of Sacrilege </em> – Austere gains Regeneration equal to the combined Divine Bonus of all Immortals within his Divine Aura (1,000 ft.)</p><p><em>Font of Perdition</em> – Immortals within Austere's Divine Aura (1,000 ft.) lose a number of HP each round equal to the combined Divine Bonus of all Immortals within Austere's Divine Aura, including his own.</p><p><strong></strong></p><p><strong>Force Field</strong></p><p></p><p>Austere is protected by a Force Field with 960 Hit Points. It regains 96 Hit Points per round.</p><p></p><p><strong>Immunities</strong></p><p></p><p>Austere is immune to the following effects: Acid damage, Cold damage, Electricity damage, Fire damage, Petrification, and Poison, and all natural (non-magical) effects.</p><p></p><p><strong>Know Alignment</strong></p><p></p><p>Austere is constantly under the effects of the following spells: Detect Chaos, Detect Evil, Detect Good, Detect Law.</p><p></p><p><strong>Smite</strong></p><p></p><p>All of Austere's attacks against opponents with non-Neutral components to their Alignments are Smite attacks, gaining a +39 to the Attack roll and +360 to the Damage roll. Against opponents of the extreme alignments (Chaotic Evil, Chaotic Good, Lawful Evil, Lawful Good) the bonus to Damage roll is instead +720.</p><p></p><p><strong>Spell-like Abilities</strong></p><p><strong></strong></p><p>CL 106th DC 65 + Spell Level, 4 levels of Automatic Metamagic (Quicken Spell)</p><p></p><p><em>Quickened</em> – <strong>Anti-Magic Field, Destruction, Dimensional Anchor, Dismissal, Doom, Gate, Non-Dectection, Trap the Soul, Undetectable Alignment </strong> </p><p><strong>At Will </strong>– <em>Analyze Dweomer,Blasphemy, Commune, Dictum, Dream, Etherealness, Forcecage, Geas/Quest, Greater Dispel Magic, Greater Invisibility, Greater Teleport, Holy Word, Mage Armor, Magic Missile, Mage's Sword, Magic Jar, Mind Blank, Resilient Sphere, Sending, Shield,Telekinetic Sphere, Tongues, Plane Shift, Wall of Force, Word of Chaos </em></p><p><strong>16/day</strong> – <em>Wish</em></p><p></p><p></p><p><strong>True Seeing</strong></p><p></p><p>Austere is constantly under the effects of a True Seeing spell. This effect has a range of 240 ft. [/sblock]</p></blockquote><p></p>
[QUOTE="Belzamus, post: 5752220, member: 61612"] Okay, I have a new entrant. I... think he's more or less in line power-wise, though I know his sword is about 1.5 times what he should have, but he kind of needs to have it if he exists at all. It's pretty essential to his character. I actually might have short-changed him on divine abilities, I'm not sure, since I first advanced the Concordant Slayer to 90 HD, then applied the template. Artifact ECL gets kind of tricky at that point. Let me know if he seems off in either direction. [sblock] [B][SIZE="3"]Austere[/SIZE][/B] [I]The Bringer of Equilibrium, The Self-Annihilated[/I] This entity is one of utter serenity, seeming to lack all traces of emotions or even a personality. It was born long, long ago as the assassin of a long-dead Intermediate Power (whom it slew to gain its Deicide Portfolio) and served exceptionally in that role, slaying all manner of alignmnet exemplars are lesser divine creatures. As it attained more and more power, it became increasingly harder for its Immortal master to control, and further and further zealous in its approach to rendering cosmic balance. Eventually, the scale was tipped and the entity who would later be given the name Austere killed its creator as per the dictates of its sense of balance, absorbing the god's quintessence and asencding an a Power of deicide. Since then, it has acted of its own accord, seeking out and killing gods and cosmic entities of extreme (and lesser) alignments. In order to justify its actions in accord with its own beliefs, Austere was forced to destroy what little sense of self it possessed at its birth. Through long centuries of meditation, it achieved a nirvana mortal monks may only dream of and transcended its own identity, becoming a roving absense in the Kosmos, existing only to hunt and destroy those entities who unbalance the mutliverse. [B]Advanced Concordant Slayer, Greater Deity[/B] Large Outsider (extra-planar) [B]Hit Dice: [/B]90d20 +3,510 (x4) (24,840 hp) [B]Initiative:[/B] +59, always first (+35 Dexterity, +16 Divine, +8 Superior Initiative) [B]Speed: [/B]360 ft., fly 1,080 ft. (good) [B]Armor Class: [/B]240 (-1 Size, +39 Deflection +35 Dexterity, +16 Divine, +35 Dodge, +16 Insight, +90 Natural) [B]Flat-Footed:[/B] 160 [B]Touch:[/B] 145 [B]Base Attack/Grapple:[/B] +90/+149 [B]Space/Reach:[/B] 10 ft./ 10 ft. [B]Attack:[/B] [I]Retribution[/I]+290/+285/+280/+275 2d8 +122 +15d8 Chaotic/Holy/Lawful/Unholy +90d3 Anti-Divine +360 Smite (+720 vs. extreme alignment) 15-20/x3(x8 on Natural 20) [B]Special Abilities:[/B] Divine Aura (1,000 ft.), Double Deicide Portfolio, Smite, Spell-like Abilities [B]Special Qualities:[/B] Aligned Defenses, Darkvision 600 ft., Divine Bonus (+16), DR 45/--, Immunities, Low-Light Vision (20x), Know Alignment, SR 116, True Seeing [B]Saving Throws:[/B] Fort +157 Ref +153 Will +156 [B]Abilities: [/B]Str 92 Dex 81 Con 88 Int 80 Wis 86 Cha 88 [B]Skills:[/B] Omnicompetent, all skills = 109 + relevant ability modifier [B]Feats:[/B] Alertness, Combat Expertise, Dodge, Improved Initiative, Improved Critical (Greatsword), Power Attack, Quicken Spell, Weapon Focus (Greatsword) [B]Epic Feats: [/B]Automatic Metamagic Capacity (4), Combat Mastery, Dire Charge, Expert Strike, Fire Baptism, Great Smiting, Greater Power Attack, Improved Combat Expertise, Improved Critical Multiplier (Greatsword), Improved Dodge, Sixth Sense, Supreme Dodge, Superior Initiative, Weapon Abatement [B]Divine Abilities:[/B] Adjuration, Force Field (6), Learned Spell Immunity, Perfect Initiative, Seventh Sense, Spell Abatement, Superior Critical (Greatsword), Superior Smiting, True Strike, Uncanny Dodge, Unknowing Body, Unknowing Mind, Unknowing Soul [B]Cosmic Abilities: [/B]Cogency, Inner Eye, Total Charisma [B]ECL: [/B]215 [B]CR:[/B] 143 [B]Environment:[/B] Planar [B]Alignment:[/B] True Neutral [B]Possessions:[/B] Retribution (Large +45 Metaline, Vorpal, Anarchic/Axiomatic/Holy/Unholy Scion Greatsword) [B]COMBAT[/B] Austere ignores the first spell to target him each round. Once Austere is affected by a spell, he is forevermore immune to the effects of that spell cast by that specific oppoent. Austere gains a cumulative +1 Dodge Bonus to Armor Class per round, so long as he remains fighting the same opponent. Austere gains a cumulative +1 bonus to Attack Rolls each round he consecutively fights the same opponent. Austere Power Attacks at a 4:1 ratio. Austere maximizes all die-rolls. Austere adds the highest Charisma score in his Divine Aura (1,000 ft.) to his own. Austere may replay 16 rounds of combat per day. [B]Adjuration[/B] Once per day, Austere may [I]call[/I] 180 Hit Dice of creatures to his aid, none of whom can be great than CR 61. He typically uses this ability to summon 4 Force Golem Sentinels. He cannot use this ability to [I]call[/I] anything with a Divine Bonus or that casts Divine Spells. [B]Aligned Defenses[/B] Austere is constantly protected by the effects of the following spells: Cloak of Chaos, Holy Aura, Shield of Law, Unholy Aura. These spells function at quadruple strength. Furthermore, the effects are doubled if Austere is facing an opponent of extreme Alignment, increasing the Deflection and Resistance bonuses from the spells to +32. The +16 bonus is factored into Austere's stats. If this aura is dispelled (CL 106), it reforms at the beginning of Austere's next turn. [B]Double Deicide Portfolio[/B] [I]Smite Immortal [/I]– 16 times per day, Austere may Smite an Immortal, dealing extra damage on his next attack equal to the Immortal's Divine Bonus. [I]Obessesed [/I]– Austere acts last if there is no opponent with a Divine Bonus in his Divine Aura (1,000 ft.) at the beginning of the round. [I]Lunatic's Atheism [/I]– Austere cannot flee battle if there remains an opponent with a Divine Bonus in his Divine Aura (1,000 ft.) [I]Anathema[/I] – Austere cannot summon allies who possess a Divine Bonus, nor compel them to his service. All creatures with a Divine Bonus treat him as Hostile and he cannot improve his relation to them by any means. [I]Pernicious Ascendancy[/I] – Austere is immune to Divine damage. Furthermore, he is not considered an Immortal for effects which negatively affect Immortals. [I]Greater Scion of Godslaughter[/I] – Austere's Divine Bonus is increased by double that of the most powerful Immortal within his Divine Aura (1,000 ft.), or that of the two most powerful Immortals therein if he is facing multiple Immortals (these bonuses are not doubled). [I]Profane Ritual[/I] – Austere's summoned allies cannot be banished. [I]Execration Ritual[/I] – Austere's summoned allies maximize all Attack and Damage rolls against Immortals. [I]Anti-Divinity[/I] – Anything without a Divine Bonus is immune to Austere's Divine damage. Any opponent with a Divine Bonus takes +100% damage from Austere's Divine damage. [I]Vile Divinity [/I]– Any Divine damage dealt by Austere is Permanent damage, however this damage can be healed as normal in the Outlands. Superior Divine Effect (x2) – Austere may assault his enemies with corrupted divine power. He uses this as a Strike ability, adding +90d3 Permanent Divine damage to all melee attacks against Immortals. [I]Fundament of Sacrilege [/I] – Austere gains Regeneration equal to the combined Divine Bonus of all Immortals within his Divine Aura (1,000 ft.) [I]Font of Perdition[/I] – Immortals within Austere's Divine Aura (1,000 ft.) lose a number of HP each round equal to the combined Divine Bonus of all Immortals within Austere's Divine Aura, including his own. [B] Force Field[/B] Austere is protected by a Force Field with 960 Hit Points. It regains 96 Hit Points per round. [B]Immunities[/B] Austere is immune to the following effects: Acid damage, Cold damage, Electricity damage, Fire damage, Petrification, and Poison, and all natural (non-magical) effects. [B]Know Alignment[/B] Austere is constantly under the effects of the following spells: Detect Chaos, Detect Evil, Detect Good, Detect Law. [B]Smite[/B] All of Austere's attacks against opponents with non-Neutral components to their Alignments are Smite attacks, gaining a +39 to the Attack roll and +360 to the Damage roll. Against opponents of the extreme alignments (Chaotic Evil, Chaotic Good, Lawful Evil, Lawful Good) the bonus to Damage roll is instead +720. [B]Spell-like Abilities [/B] CL 106th DC 65 + Spell Level, 4 levels of Automatic Metamagic (Quicken Spell) [I]Quickened[/I] – [B]Anti-Magic Field, Destruction, Dimensional Anchor, Dismissal, Doom, Gate, Non-Dectection, Trap the Soul, Undetectable Alignment [/B] [B]At Will [/B]– [I]Analyze Dweomer,Blasphemy, Commune, Dictum, Dream, Etherealness, Forcecage, Geas/Quest, Greater Dispel Magic, Greater Invisibility, Greater Teleport, Holy Word, Mage Armor, Magic Missile, Mage's Sword, Magic Jar, Mind Blank, Resilient Sphere, Sending, Shield,Telekinetic Sphere, Tongues, Plane Shift, Wall of Force, Word of Chaos [/I] [B]16/day[/B] – [I]Wish[/I] [B]True Seeing[/B] Austere is constantly under the effects of a True Seeing spell. This effect has a range of 240 ft. [/sblock] [/QUOTE]
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