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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5752269" data-attributes="member: 41173"><p>His overall stats presumably jump up when in actual combat. Against a typical Greater deity with charisma as a dump stat he's still getting +52 to basically everything on top of those stats, and another +32 to attack against anyone who's not TN. Against another Cha-user he's pretty much unbeatable. He doesn't really need bigger numbers.</p><p></p><p>Expert Strike and Fire Baptism don't work the way you think they do. It's +1 per round, not per miss/hit.</p><p></p><p>EDIT: The deicide portfolio could be toned down a little. It's mostly fine, but Permanent damage, to me, is the realm of Umbrals and Sidreals, not mere Deities. Even the Entropy portfolio doesn't give out Permanent damage. If Anathema is supposed to be a weakness, it needs to be worse. "All the gods hate you" is nice for flavour, but in practice it's a non-drawback in 1v1 and could actually be useful in a team battle (If he piles on the defences, the rest of the team doesn't have to worry about being attacked. Getting aggro is actually an advantage if you can prepare for it. And someone wielding a Defending weapon with full Combat Expertise basically can't be hit.) Perhaps "Gods and outsiders with Divine bonuses will not answer your summons, even if compelled. They also cannot be brought to a better attitude than Indifferent with Diplomacy or Perform, and start Hostile by default." would keep it in line with the other weaknesses. Or some other effect to the line of "Gods hate you so much that even magic isn't very good at getting them to do what you want."</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5752269, member: 41173"] His overall stats presumably jump up when in actual combat. Against a typical Greater deity with charisma as a dump stat he's still getting +52 to basically everything on top of those stats, and another +32 to attack against anyone who's not TN. Against another Cha-user he's pretty much unbeatable. He doesn't really need bigger numbers. Expert Strike and Fire Baptism don't work the way you think they do. It's +1 per round, not per miss/hit. EDIT: The deicide portfolio could be toned down a little. It's mostly fine, but Permanent damage, to me, is the realm of Umbrals and Sidreals, not mere Deities. Even the Entropy portfolio doesn't give out Permanent damage. If Anathema is supposed to be a weakness, it needs to be worse. "All the gods hate you" is nice for flavour, but in practice it's a non-drawback in 1v1 and could actually be useful in a team battle (If he piles on the defences, the rest of the team doesn't have to worry about being attacked. Getting aggro is actually an advantage if you can prepare for it. And someone wielding a Defending weapon with full Combat Expertise basically can't be hit.) Perhaps "Gods and outsiders with Divine bonuses will not answer your summons, even if compelled. They also cannot be brought to a better attitude than Indifferent with Diplomacy or Perform, and start Hostile by default." would keep it in line with the other weaknesses. Or some other effect to the line of "Gods hate you so much that even magic isn't very good at getting them to do what you want." [/QUOTE]
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