Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neoiceshroom" data-source="post: 5752466" data-attributes="member: 6674872"><p>Actually you're correct Bel. I took a good look at his stat-block and even with the adjustments I made to him he'd get roasted. I was thinking of giving Alabaster a few more awesome artifacts to beef him up a little more. I've statted several contenders now that I'm sure could have a solid chance of defeating him with relative ease.</p><p></p><p></p><p></p><p>Yes he does. In fact he's one of the main reasons I'm making this post. More on that in a minute.</p><p></p><p></p><p></p><p>That's high praise coming from this man. If you have his respect, rest assured you have mine good sir. I couldn't possibly concur with my associate any more than I do. The Phoenix is nothing shy of magnificent. <3 Buugi.</p><p></p><p></p><p></p><p>I'm so eternally grateful that you showed me these figures and made me take a second look at my Improved Spell capacity system and realize though it did successfully combine two systems, the systems combined were both broken in their own ways and the combination did not serve to fix them per say, merely make them exponentially more powerful. Seriously, thank you for showing me the error of my ways. Boccob will be getting a new stat-block before the tournament starts, rest assured.</p><p></p><p>Personally i'm a fan of the Feanmerc system and I like the way it works. The AMMC feats by themselves are extremely powerful, so much so that once a character has acquired the meta-magic,particularly meta-magic freedom and improved meta-magic, both insanely powerful feats they desire, they might as well select nothing but AMMC FOR THE REST OF THEIR CAREERS. The same is true for ISC (Improved Spell Capacity) for the Feanmerc side of the coin.</p><p></p><p>So yeah, to be honest I've given it a LOT....trust me... a LOT of thought and unfortunately I have decided to ban my own creation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>*Sheds a tear....then whacks Improved Spell Mastery & Improved Power Mastery with a banhammer*</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p></p><p>*regains composure*</p><p></p><p>Anyway, now that we've passed that, the more I read up on the rules that both Belz & Buugi have posted the more I find myself liking them. Particularly the epic feats/divine abilities that modify magic/martial/psionic abilities with something similar to meta-magic.</p><p></p><p>However, I will more than likely still use something very similar to Feanmerc and allow epic spells,powers & possibly even maneuvers can be custom made from the ground up, just not to a point of game-breaking ridiculousness. The Feanmerc rules for Improved Spell & Power Mastery will be temporarily re-instated, but I'm deciding to also allow the abilities, Epic Meta-magic feats and the like, to be used as well.</p><p></p><p>Unless of course someone has a better idea....</p><p></p><p>EDIT1- I was considering allowing the epic/divine versions of meta-magic/psionic/martial abilties might actually be able to apply to epic spells, but I don't see the sense of trading one broken FX system for another.</p><p></p><p>If anyone wants to crunch some numbers for me I'd be grateful. I kinda suck at math.</p><p></p><p>On second note, Bel, do you still have that Excel document you designed for taking divine abilities multiple times to power up their damage and over-all usefulness? Well I don't have the file available but I remember I studied the chart fairly extensively and to be honest, even with the significant improvements you made to the system the damage on them still sucked. Perhaps their HP Multipliers apply to them as well, or make another divine/cosmic ability to increase their damage output further, without simply stacking the same redundant ability a dozen times? Just a thought, if you can find some more of our old data, try crunching some numbers and let me know what you guys think. Post em up when you get time friend.</p><p></p><p>The tournament roster is actually growing very nicely. I daresay this project will actually see it's end before spring of 2012. Many thanks to everyone who has contributed anything, even a single post to this thread. Special thanks to Buugi and Belz for being awesome. Come on boys, we're half way there!</p></blockquote><p></p>
[QUOTE="Neoiceshroom, post: 5752466, member: 6674872"] Actually you're correct Bel. I took a good look at his stat-block and even with the adjustments I made to him he'd get roasted. I was thinking of giving Alabaster a few more awesome artifacts to beef him up a little more. I've statted several contenders now that I'm sure could have a solid chance of defeating him with relative ease. Yes he does. In fact he's one of the main reasons I'm making this post. More on that in a minute. That's high praise coming from this man. If you have his respect, rest assured you have mine good sir. I couldn't possibly concur with my associate any more than I do. The Phoenix is nothing shy of magnificent. <3 Buugi. I'm so eternally grateful that you showed me these figures and made me take a second look at my Improved Spell capacity system and realize though it did successfully combine two systems, the systems combined were both broken in their own ways and the combination did not serve to fix them per say, merely make them exponentially more powerful. Seriously, thank you for showing me the error of my ways. Boccob will be getting a new stat-block before the tournament starts, rest assured. Personally i'm a fan of the Feanmerc system and I like the way it works. The AMMC feats by themselves are extremely powerful, so much so that once a character has acquired the meta-magic,particularly meta-magic freedom and improved meta-magic, both insanely powerful feats they desire, they might as well select nothing but AMMC FOR THE REST OF THEIR CAREERS. The same is true for ISC (Improved Spell Capacity) for the Feanmerc side of the coin. So yeah, to be honest I've given it a LOT....trust me... a LOT of thought and unfortunately I have decided to ban my own creation. :( *Sheds a tear....then whacks Improved Spell Mastery & Improved Power Mastery with a banhammer* :.-( *regains composure* Anyway, now that we've passed that, the more I read up on the rules that both Belz & Buugi have posted the more I find myself liking them. Particularly the epic feats/divine abilities that modify magic/martial/psionic abilities with something similar to meta-magic. However, I will more than likely still use something very similar to Feanmerc and allow epic spells,powers & possibly even maneuvers can be custom made from the ground up, just not to a point of game-breaking ridiculousness. The Feanmerc rules for Improved Spell & Power Mastery will be temporarily re-instated, but I'm deciding to also allow the abilities, Epic Meta-magic feats and the like, to be used as well. Unless of course someone has a better idea.... EDIT1- I was considering allowing the epic/divine versions of meta-magic/psionic/martial abilties might actually be able to apply to epic spells, but I don't see the sense of trading one broken FX system for another. If anyone wants to crunch some numbers for me I'd be grateful. I kinda suck at math. On second note, Bel, do you still have that Excel document you designed for taking divine abilities multiple times to power up their damage and over-all usefulness? Well I don't have the file available but I remember I studied the chart fairly extensively and to be honest, even with the significant improvements you made to the system the damage on them still sucked. Perhaps their HP Multipliers apply to them as well, or make another divine/cosmic ability to increase their damage output further, without simply stacking the same redundant ability a dozen times? Just a thought, if you can find some more of our old data, try crunching some numbers and let me know what you guys think. Post em up when you get time friend. The tournament roster is actually growing very nicely. I daresay this project will actually see it's end before spring of 2012. Many thanks to everyone who has contributed anything, even a single post to this thread. Special thanks to Buugi and Belz for being awesome. Come on boys, we're half way there! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
Top