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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5752494" data-attributes="member: 41173"><p>The following is a line from one of my players' character sheets: "Multifaceted x5 (Automatic Metamagic Capacity x25, Multispell x5)". This is on top of the fact that over half his feats are either Improved Spell Capacity, Multispell or Automatic Metamagic Capacity.</p><p></p><p></p><p></p><p>I'd be wary of upping [Effect] damage, even if limited to only damage-dealing ones. Strike is the best [Effect] at the moment, and its damage usually ends up being a significant proportion of a character's DPT. There are builds out there that can get 36 attacks per round, every round. I have a Lesser Deity that got 105 attacks a round (albeit once per day), and that's not even as high as I could get it. Strike is fine as it is, so anything you do to [Effects] should probably make the others better without changing Strike. I allowed Third Eye to stack with itself for Beamspam builds (and also gave it minor search and spot boosts, and made it boost gaze attack). Metabreath feats can make the Breath effects more worthwhile, so some kind of ability that granted easier access to them would make Breath effects more useful. Storm is probably fine as it is. It's got many applications for kiting. Immolation is intended for special circumstances only. Blast and Gaze never seem to be taken, so they're the ones you should buff up.</p><p></p><p>Possibly:</p><p></p><p>Metabreath Reserve[Epic]</p><p>Prerequisites: At least one Metabreath feat, breath weapon, Con 25</p><p>Benefit: In every round which you do not use your breath weapon you gain 1 reserve point. You can store as many reserve points as your Constitution modifier. You may expend a reserve point to reduce the number of additional turns a metabreath feat makes you wait before using your breath weapon again by one. In addition, you may apply any Metabreath feat you have multiple times, applying the increased delay for each one.</p><p></p><p>Automatic Heighten Breath[Epic]</p><p>Prerequisites: Heigthen Breath, breath weapon, Con 25</p><p>Benefit: Every round of breath delay induced by your metabreath feats increases the save DC against that use of the breath weapon by 1 (up to a maximum additional DC equal to your constitution modifier), as if every adjustment included a free application of Heighten Breath.</p><p></p><p>Spell Breath[Epic]</p><p>Prerequisites: One other Metabreath feat, Con 19, Breath Weapon</p><p>Benefit: Choose any spell which modifies a breath weapon. You may apply the effects of that spell as if it were a metabreath feat with a delay increase of half the spell's level minus one (minimum +1).</p><p>Special: You may select this feat multiple times. Each time you may select a different spell to use as a metabreath feat.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5752494, member: 41173"] The following is a line from one of my players' character sheets: "Multifaceted x5 (Automatic Metamagic Capacity x25, Multispell x5)". This is on top of the fact that over half his feats are either Improved Spell Capacity, Multispell or Automatic Metamagic Capacity. I'd be wary of upping [Effect] damage, even if limited to only damage-dealing ones. Strike is the best [Effect] at the moment, and its damage usually ends up being a significant proportion of a character's DPT. There are builds out there that can get 36 attacks per round, every round. I have a Lesser Deity that got 105 attacks a round (albeit once per day), and that's not even as high as I could get it. Strike is fine as it is, so anything you do to [Effects] should probably make the others better without changing Strike. I allowed Third Eye to stack with itself for Beamspam builds (and also gave it minor search and spot boosts, and made it boost gaze attack). Metabreath feats can make the Breath effects more worthwhile, so some kind of ability that granted easier access to them would make Breath effects more useful. Storm is probably fine as it is. It's got many applications for kiting. Immolation is intended for special circumstances only. Blast and Gaze never seem to be taken, so they're the ones you should buff up. Possibly: Metabreath Reserve[Epic] Prerequisites: At least one Metabreath feat, breath weapon, Con 25 Benefit: In every round which you do not use your breath weapon you gain 1 reserve point. You can store as many reserve points as your Constitution modifier. You may expend a reserve point to reduce the number of additional turns a metabreath feat makes you wait before using your breath weapon again by one. In addition, you may apply any Metabreath feat you have multiple times, applying the increased delay for each one. Automatic Heighten Breath[Epic] Prerequisites: Heigthen Breath, breath weapon, Con 25 Benefit: Every round of breath delay induced by your metabreath feats increases the save DC against that use of the breath weapon by 1 (up to a maximum additional DC equal to your constitution modifier), as if every adjustment included a free application of Heighten Breath. Spell Breath[Epic] Prerequisites: One other Metabreath feat, Con 19, Breath Weapon Benefit: Choose any spell which modifies a breath weapon. You may apply the effects of that spell as if it were a metabreath feat with a delay increase of half the spell's level minus one (minimum +1). Special: You may select this feat multiple times. Each time you may select a different spell to use as a metabreath feat. [/QUOTE]
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