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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5759036" data-attributes="member: 41173"><p>You're banning Automatic Metamagic Capacity but not Improved Metamagic? Shouldn't it be the other way around? Splitting AMC and ISC back into two different feats and banning Improved Metamagic leaves casters in a strong but not incredibly unbalanced position, assuming you do the smart thing and cap the damage of certain uncapped spells (Force Missiles, Avasculate, Maw of Chaos) and restrict Twin Spell and Repeat Spell in the same way that you restrict Quicken Spell (This change makes the ISC AMC combination scale linearly rather than quadratically with level). Perhaps a general proclamation that all spells that deal damage that scales with caster level cap at 25th level unless they explicitly have a cap at a higher level, and benefitting from more caster levels requires the application of metamagic. I usually make Enhance Spell just say "you can benefit from 8 additional caster levels in the case of capped spell effects".</p><p></p><p>Of course, to really fix the spell system you'll need to fix save-or-lose spells, but that's a much bigger problem with the game than just spells.</p><p></p><p></p><p></p><p>Since spellcasters basically stop advancing once they hit 20th level without feats, stacking feats are pretty much required. Things like school specialisation, portfolios and prestige classes will mean casters aren't short on options to make them unique. Maybe there could be a DvA that did the job of either AMC or ISC and scaled with caster level, but there's no way that's going to be balanced.</p><p></p><p></p><p></p><p>I made a separate feat (Innate Metamagic Freedom) to do that. It lacked the prerequisites of Metamagic Freedom because none of them made sense with SLAs. Requiring ranks in Spellcraft and four metamagic feats means that SLA-users who want to take it have to take four useless feats and put ranks in a useless (possibly cross-flavour) skill to get it. And many of the 9th level portfolio spells are really good, so giving spellcasters the ability to metamagic them up for free hardly helps balance.</p><p></p><p></p><p></p><p>I'm of the opinion that Cosmics should apply to specific class-features only sparingly, and Transcendental abilities and above should never be class-specific, so metamagic at that level isn't a great idea. Divine Metamagic abilities were something I had considered, but there aren't many that aren't just epic metamagic feats, but better. The ideas I had were: Hyperdimensional Spell (has Transdimensional Spell as a prerequisite, +12 slot adjustment), which affects all coexistent planes simultaneously, like Transdimensional Spell, but also ignores almost everything when calculating line of effect (3D objects don't block LoS for 4D effects), bypasses the miss chance from Interdimensional, and ignores anything an incorporeal touch attack would ignore. Some metamagic effect that gave infinite range (needs Enlarge, +12 slot adjustment) (and another for AoE needing Widen, at +18 slot adjustment). Permanent Spell (needs Extend and Persistent, changes spell duration to Permanent, probably +36 slot adjustment). Interdimensional Spell (prerequisites were Hyperdimensional, Transdimensional, Enlarge and whatever the Divine version of Enlarge is called, +42 slot adjustment), lets you target other planes, although it doesn't let you view other planes inherently, so you're firing blind without some method of remote viewing. Omnidimensional Spell (needing Interdimensional, the Divine version of Widen and all their prerequisites, +64 slot adjustment), lets a spell affect every plane simultaneously. Perceptual Spell (+6 slot adjustment, probably an epic feat) Allows mind-affecting abilities to ignore any immunity to mind-affecting effects other than having an Int of -. Most of those are just beefed-up versions of sub-epic metamagic though. Making Contingency into a metamagic feat might also be a thing.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5759036, member: 41173"] You're banning Automatic Metamagic Capacity but not Improved Metamagic? Shouldn't it be the other way around? Splitting AMC and ISC back into two different feats and banning Improved Metamagic leaves casters in a strong but not incredibly unbalanced position, assuming you do the smart thing and cap the damage of certain uncapped spells (Force Missiles, Avasculate, Maw of Chaos) and restrict Twin Spell and Repeat Spell in the same way that you restrict Quicken Spell (This change makes the ISC AMC combination scale linearly rather than quadratically with level). Perhaps a general proclamation that all spells that deal damage that scales with caster level cap at 25th level unless they explicitly have a cap at a higher level, and benefitting from more caster levels requires the application of metamagic. I usually make Enhance Spell just say "you can benefit from 8 additional caster levels in the case of capped spell effects". Of course, to really fix the spell system you'll need to fix save-or-lose spells, but that's a much bigger problem with the game than just spells. Since spellcasters basically stop advancing once they hit 20th level without feats, stacking feats are pretty much required. Things like school specialisation, portfolios and prestige classes will mean casters aren't short on options to make them unique. Maybe there could be a DvA that did the job of either AMC or ISC and scaled with caster level, but there's no way that's going to be balanced. I made a separate feat (Innate Metamagic Freedom) to do that. It lacked the prerequisites of Metamagic Freedom because none of them made sense with SLAs. Requiring ranks in Spellcraft and four metamagic feats means that SLA-users who want to take it have to take four useless feats and put ranks in a useless (possibly cross-flavour) skill to get it. And many of the 9th level portfolio spells are really good, so giving spellcasters the ability to metamagic them up for free hardly helps balance. I'm of the opinion that Cosmics should apply to specific class-features only sparingly, and Transcendental abilities and above should never be class-specific, so metamagic at that level isn't a great idea. Divine Metamagic abilities were something I had considered, but there aren't many that aren't just epic metamagic feats, but better. The ideas I had were: Hyperdimensional Spell (has Transdimensional Spell as a prerequisite, +12 slot adjustment), which affects all coexistent planes simultaneously, like Transdimensional Spell, but also ignores almost everything when calculating line of effect (3D objects don't block LoS for 4D effects), bypasses the miss chance from Interdimensional, and ignores anything an incorporeal touch attack would ignore. Some metamagic effect that gave infinite range (needs Enlarge, +12 slot adjustment) (and another for AoE needing Widen, at +18 slot adjustment). Permanent Spell (needs Extend and Persistent, changes spell duration to Permanent, probably +36 slot adjustment). Interdimensional Spell (prerequisites were Hyperdimensional, Transdimensional, Enlarge and whatever the Divine version of Enlarge is called, +42 slot adjustment), lets you target other planes, although it doesn't let you view other planes inherently, so you're firing blind without some method of remote viewing. Omnidimensional Spell (needing Interdimensional, the Divine version of Widen and all their prerequisites, +64 slot adjustment), lets a spell affect every plane simultaneously. Perceptual Spell (+6 slot adjustment, probably an epic feat) Allows mind-affecting abilities to ignore any immunity to mind-affecting effects other than having an Int of -. Most of those are just beefed-up versions of sub-epic metamagic though. Making Contingency into a metamagic feat might also be a thing. [/QUOTE]
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