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General Tabletop Discussion
*Dungeons & Dragons
A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5761472" data-attributes="member: 41173"><p>The justification from U_K is that usually an attack bonus that's too high is easier to manage than an AC that's too high, and the same with saves. This is of course bollocks. A more sensible thing to say is that getting Int, Wis or Cha to AC is already fairly easy, so if a DvA granted any of those, you'd be getting double Cha to AC, which makes it very easy to become impossible to hit. The X ability score to attack/saves abilities are some of the most problematic abilities in the Divine tier, and they end up being so good that they're essential, so I've previously houseruled that the Mind abilities have the Body abilities as their prerequisites, and the Soul abilities have the Spirit abilities as their prerequisites, since Spirit and Body both suck, and Mind and Soul could very well cost 2 DvAs and still be worth it.</p><p></p><p></p><p></p><p><a href="http://yurgen.uwcs.co.uk/DND/IHDVA.rtf" target="_blank">http://yurgen.uwcs.co.uk/DND/IHDVA.rtf</a> I've rewritten most of the DvAs. However my characters for this tournament aren't built with them, and would be illegal with those rules, so I wouldn't recommend many of the changes given the number of characters already submitted. Also they were written without HP/DR multipliers in mind, and with the assumption that Esoteric abilities weren't a thing. Many of them are just clarifications, since U_K didn't specify nearly as much as he should when writing up the IH.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5761472, member: 41173"] The justification from U_K is that usually an attack bonus that's too high is easier to manage than an AC that's too high, and the same with saves. This is of course bollocks. A more sensible thing to say is that getting Int, Wis or Cha to AC is already fairly easy, so if a DvA granted any of those, you'd be getting double Cha to AC, which makes it very easy to become impossible to hit. The X ability score to attack/saves abilities are some of the most problematic abilities in the Divine tier, and they end up being so good that they're essential, so I've previously houseruled that the Mind abilities have the Body abilities as their prerequisites, and the Soul abilities have the Spirit abilities as their prerequisites, since Spirit and Body both suck, and Mind and Soul could very well cost 2 DvAs and still be worth it. [url]http://yurgen.uwcs.co.uk/DND/IHDVA.rtf[/url] I've rewritten most of the DvAs. However my characters for this tournament aren't built with them, and would be illegal with those rules, so I wouldn't recommend many of the changes given the number of characters already submitted. Also they were written without HP/DR multipliers in mind, and with the assumption that Esoteric abilities weren't a thing. Many of them are just clarifications, since U_K didn't specify nearly as much as he should when writing up the IH. [/QUOTE]
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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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