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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Neoiceshroom" data-source="post: 5765321" data-attributes="member: 6674872"><p>I agree that Bane Effect abilities should deal more damage than a standard divine ability, mainly because they are more specific. However, I also feel that quadruple the damage of a normal divine effect of the same power is a bit extreme. Maybe d6 damage per HD instead of d12?</p><p></p><p></p><p></p><p>I think the only reason why aligned effect really sucks is mainly because ALL the effect abilities suck as published. Remember that excel document Belzamus published? I honestly think he was on to something with that.</p><p></p><p></p><p></p><p>I concur. Power attack would be a better attack option. Perhaps 2 damage per 1 HP? and then have additional abilities to buff the ratio, but within reasonable limits.</p><p></p><p></p><p></p><p>Crap. Guess I'll have to re-write that one.</p><p></p><p></p><p></p><p>I'm glad you brought this to my attention. I'll see what I can do about re-writing them.</p><p></p><p></p><p></p><p>Guess it would have to be changed from a free to an immediate to do anything at all, and you only get 1 immediate per rounds worth of actions so... hardly woth a DVA in my opinion.</p><p></p><p></p><p></p><p>I agree with all of the above observations, I'll see what I can do about re-writing these to to where they make more sense.</p><p></p><p></p><p></p><p>I agree, permanent x-ray vision sounds more like an epic feat to me than a divine ability.</p><p></p><p></p><p></p><p>That just means it needs to be re-written and perhaps apply some HD limitations to the ability. It would have to scale well, but not TOO well or else it will quickly become OP.</p><p></p><p></p><p></p><p></p><p></p><p>I like the abilities more than the ones published in the IH. Mind if we use them for the tournament?</p><p></p><p>The reason why I banned the "Lord of Blood" and "Lord of Bone" lich templates is because I use the Dicefreaks templates, which are significantly more powerful and elegant than the ones posted in the MM 3.5.</p></blockquote><p></p>
[QUOTE="Neoiceshroom, post: 5765321, member: 6674872"] I agree that Bane Effect abilities should deal more damage than a standard divine ability, mainly because they are more specific. However, I also feel that quadruple the damage of a normal divine effect of the same power is a bit extreme. Maybe d6 damage per HD instead of d12? I think the only reason why aligned effect really sucks is mainly because ALL the effect abilities suck as published. Remember that excel document Belzamus published? I honestly think he was on to something with that. I concur. Power attack would be a better attack option. Perhaps 2 damage per 1 HP? and then have additional abilities to buff the ratio, but within reasonable limits. Crap. Guess I'll have to re-write that one. I'm glad you brought this to my attention. I'll see what I can do about re-writing them. Guess it would have to be changed from a free to an immediate to do anything at all, and you only get 1 immediate per rounds worth of actions so... hardly woth a DVA in my opinion. I agree with all of the above observations, I'll see what I can do about re-writing these to to where they make more sense. I agree, permanent x-ray vision sounds more like an epic feat to me than a divine ability. That just means it needs to be re-written and perhaps apply some HD limitations to the ability. It would have to scale well, but not TOO well or else it will quickly become OP. I like the abilities more than the ones published in the IH. Mind if we use them for the tournament? The reason why I banned the "Lord of Blood" and "Lord of Bone" lich templates is because I use the Dicefreaks templates, which are significantly more powerful and elegant than the ones posted in the MM 3.5. [/QUOTE]
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