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<blockquote data-quote="Buugipopuu" data-source="post: 5767870" data-attributes="member: 41173"><p>That's a lie. At best you can use 3.5 material with heavy conversion work. You can't import anyone with base classes without completely rewriting them. And any class that doesn't have a Pathfinder equivalent? Well, now it sucks, so either you gimp loads of characters or you rewrite loads of classes. Multiclass builds in 3.5 now have to be reevaluated due to Pathfinder's completely changed multiclass rules, and even single-class builds will need to pick favoured class benefits. Races and classes not in Pathfinder will need favoured class benefits adding unless they're to be at a disadvantage. Any non-Pathfinder races are now at a disadvantage because Pathfinder races are all more powerful, unless they're rewritten. CMB and CMD don't exist in 3.5, and being big was made less advantageous, which hurts quite a few builds and means a rewrite of the many, many abilities which refer to combat manoeuvres and grappling. Cleave is now a completely different ability, Power Attack is now different. And that's not even getting into class feature-feat interaction. Just dealing with Combat Manoeuvres, Cleave, and Power Attack involves rewriting dozens of abilities.</p><p></p><p>And now that you've made every player race and every class more powerful, all monsters are weaklings, so they'll all need buffing up too.</p><p></p><p>And the changes to wildshape mean that Epic wildshape builds, all the wildshape abilities, and the Master of Many Forms class are completely destroyed, and will need rebuilding from the ground up.</p><p></p><p>The changes to spells Pathfinder makes means another epic rewrite of every spell ever printed to bring them in line with the Pathfinder spells. Every Epic caster worth his Headband of Legendary Intellect +80 either knows every spell ever, or has Anyfeat Hax that lets him cast every spell ever, so the alternative is massively nerfing these classes.</p><p></p><p></p><p></p><p>Regardless of if that's true or not, critical hit immunity is extremely powerful in the IH, because critical hits are more frequent and more dangerous. Being Undead just got a lot worse (sure Pathfinder gives out Unholy Toughness for free to all Undead (which itself means creatures that did get Unholy Toughness lose out and will need their CR looking at), but the assumption in the IH that being Undead or a Construct was worth a lot, mainly due to crit immunity). Being a Construct actually sucks now, since you end up with low HP and critical hit vulnerability. It also means being an Ooze or an Elemental (which is now a subtype, which means more conversion work) just got a lot better, since it does provide crit immunity, even in Pathfinder.</p><p></p><p>Also, it's spelled "you're".</p><p></p><p></p><p></p><p>"No Big Deal"? Have you any idea how much it would change, say, Euthenasia's build if she had the 31 extra feats she'd be entitled to under the Pathfinder rules? Sacrifices were made to fit the build into a 'mere' hundred and ninety-ish hit dice. Class levels were taken purely to gain bonus feats. 31 extra feats means a bloody lot. And pretty much any caster build will go "50% more Improved Spell Capacity? Why that's not going to make me rape everyone. Oops, yes, yes it is."</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5767870, member: 41173"] That's a lie. At best you can use 3.5 material with heavy conversion work. You can't import anyone with base classes without completely rewriting them. And any class that doesn't have a Pathfinder equivalent? Well, now it sucks, so either you gimp loads of characters or you rewrite loads of classes. Multiclass builds in 3.5 now have to be reevaluated due to Pathfinder's completely changed multiclass rules, and even single-class builds will need to pick favoured class benefits. Races and classes not in Pathfinder will need favoured class benefits adding unless they're to be at a disadvantage. Any non-Pathfinder races are now at a disadvantage because Pathfinder races are all more powerful, unless they're rewritten. CMB and CMD don't exist in 3.5, and being big was made less advantageous, which hurts quite a few builds and means a rewrite of the many, many abilities which refer to combat manoeuvres and grappling. Cleave is now a completely different ability, Power Attack is now different. And that's not even getting into class feature-feat interaction. Just dealing with Combat Manoeuvres, Cleave, and Power Attack involves rewriting dozens of abilities. And now that you've made every player race and every class more powerful, all monsters are weaklings, so they'll all need buffing up too. And the changes to wildshape mean that Epic wildshape builds, all the wildshape abilities, and the Master of Many Forms class are completely destroyed, and will need rebuilding from the ground up. The changes to spells Pathfinder makes means another epic rewrite of every spell ever printed to bring them in line with the Pathfinder spells. Every Epic caster worth his Headband of Legendary Intellect +80 either knows every spell ever, or has Anyfeat Hax that lets him cast every spell ever, so the alternative is massively nerfing these classes. Regardless of if that's true or not, critical hit immunity is extremely powerful in the IH, because critical hits are more frequent and more dangerous. Being Undead just got a lot worse (sure Pathfinder gives out Unholy Toughness for free to all Undead (which itself means creatures that did get Unholy Toughness lose out and will need their CR looking at), but the assumption in the IH that being Undead or a Construct was worth a lot, mainly due to crit immunity). Being a Construct actually sucks now, since you end up with low HP and critical hit vulnerability. It also means being an Ooze or an Elemental (which is now a subtype, which means more conversion work) just got a lot better, since it does provide crit immunity, even in Pathfinder. Also, it's spelled "you're". "No Big Deal"? Have you any idea how much it would change, say, Euthenasia's build if she had the 31 extra feats she'd be entitled to under the Pathfinder rules? Sacrifices were made to fit the build into a 'mere' hundred and ninety-ish hit dice. Class levels were taken purely to gain bonus feats. 31 extra feats means a bloody lot. And pretty much any caster build will go "50% more Improved Spell Capacity? Why that's not going to make me rape everyone. Oops, yes, yes it is." [/QUOTE]
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