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General Tabletop Discussion
*Dungeons & Dragons
A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5774748" data-attributes="member: 41173"><p>Just letting them stack at the only cost of extra daily uses seems like it'd be too good for nova builds. I'd look at the rules for the Ioun Golem, since that also uses a large collection of magic items.</p><p></p><p>The obvious limit to the number of weapons would be the Swallow Whole rules (since weapons have well-defined object sizes).</p><p></p><p>It seems pointless to have rules for getting boosts from captured weapons, making them stack linearly and then capping it, since it means in practice it's just +Whatever the cap is to AC, and that defeats the point of having special rules for this ability. Using square root scaling is a better balancing factor than a hard cap. Or some obvious disadvantage to being stuck full of holes (Dex and HP being penalised is sensible, penalties to Grapple due to being covered in EasyGrip handles.).</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5774748, member: 41173"] Just letting them stack at the only cost of extra daily uses seems like it'd be too good for nova builds. I'd look at the rules for the Ioun Golem, since that also uses a large collection of magic items. The obvious limit to the number of weapons would be the Swallow Whole rules (since weapons have well-defined object sizes). It seems pointless to have rules for getting boosts from captured weapons, making them stack linearly and then capping it, since it means in practice it's just +Whatever the cap is to AC, and that defeats the point of having special rules for this ability. Using square root scaling is a better balancing factor than a hard cap. Or some obvious disadvantage to being stuck full of holes (Dex and HP being penalised is sensible, penalties to Grapple due to being covered in EasyGrip handles.). [/QUOTE]
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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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