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*Dungeons & Dragons
A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Buugipopuu" data-source="post: 5803180" data-attributes="member: 41173"><p>The thing is, it makes Enlightened obsolete, and Enlightened is a Cosmic ability, and not an overpriced one at that. I have no problem with it thematically, but it has some balance implications. Either Anyfeat is too good or Enlightened is too weak, and I suspect it's the former.</p><p></p><p></p><p></p><p>There are plenty of Ex abilities with no activation time, the most notable are the Umbral Blot's space-folding abilities. The Jet ability possessed by many cephalopods is Ex and has an activation action. Many creatures get Spit Acid as an Ex ability that requires a Standard action. There's also the Aranea's Web ability, the Manticore's Spikes ability and the Krenshar's Scare ability (which is rare in that it's Ex or Su). That's just the ones I could find checking the SRD's sub-Epic Animals and Magical Beasts. And there are 'natural abilities' which are neither Ex nor Su.</p><p></p><p>I looked into this before, and really, the only thing you can say is that Su abilities are somehow tied to 'magic', which generally means what being Su actually means is campaign setting-dependant. You can find examples of pretty much any ability in either description, although things which obviously break the laws of physics tend to be Su more often. My reasoning for Alter Reality being Ex is that it feels like it should be extrauniversal, and God doesn't actually do magic, he just does things, and isn't subject to the laws limiting normal creatures whereas Su abilities are aware of said limitations but tap some kind of power source to temporarily bypass them.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5803180, member: 41173"] The thing is, it makes Enlightened obsolete, and Enlightened is a Cosmic ability, and not an overpriced one at that. I have no problem with it thematically, but it has some balance implications. Either Anyfeat is too good or Enlightened is too weak, and I suspect it's the former. There are plenty of Ex abilities with no activation time, the most notable are the Umbral Blot's space-folding abilities. The Jet ability possessed by many cephalopods is Ex and has an activation action. Many creatures get Spit Acid as an Ex ability that requires a Standard action. There's also the Aranea's Web ability, the Manticore's Spikes ability and the Krenshar's Scare ability (which is rare in that it's Ex or Su). That's just the ones I could find checking the SRD's sub-Epic Animals and Magical Beasts. And there are 'natural abilities' which are neither Ex nor Su. I looked into this before, and really, the only thing you can say is that Su abilities are somehow tied to 'magic', which generally means what being Su actually means is campaign setting-dependant. You can find examples of pretty much any ability in either description, although things which obviously break the laws of physics tend to be Su more often. My reasoning for Alter Reality being Ex is that it feels like it should be extrauniversal, and God doesn't actually do magic, he just does things, and isn't subject to the laws limiting normal creatures whereas Su abilities are aware of said limitations but tap some kind of power source to temporarily bypass them. [/QUOTE]
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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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