ThirdWizard
First Post
The DMG (page 137) goes into detail about the cash limit and cash reserves of cities. Specifically, if you want to make a large purchase, the size of the city limits its wealth, thus limiting how much is available at any one time. That sounds great, but I must be interprieting this wrong. The limit is (1/2 gp limit) * (1/10 population). It states:
This implies that each shop is bound by the maximum cash reserves separately, or at worst, that even each type of shop is bound by this maximum cash reserve. So, say, the weaponsmiths will be limited to 450 gp, the armorsmiths 450 gp, etc.
But, then when I tried to make a large town of only 4,500 people, the system... erm... broke down a bit. 675,000 gp worth of longswords, or even weapons just doesn't add up. That's 45,000 longswords! And that's for a town of 4,500... a metropolis apparently has an Undermountain devoted to housing its vast array of longswords and chain shirts!
What am I missing?
DMG said:If those same adventurers hope to buy longswords (price 15 gp each) for their mercenary hirelings, they'll discover that the hamlet can only offer 30 such swords for sale, because the same 450 gp [100 gp/2 * 90/10] limit applies whether you're buying or selling in a given community.
This implies that each shop is bound by the maximum cash reserves separately, or at worst, that even each type of shop is bound by this maximum cash reserve. So, say, the weaponsmiths will be limited to 450 gp, the armorsmiths 450 gp, etc.
But, then when I tried to make a large town of only 4,500 people, the system... erm... broke down a bit. 675,000 gp worth of longswords, or even weapons just doesn't add up. That's 45,000 longswords! And that's for a town of 4,500... a metropolis apparently has an Undermountain devoted to housing its vast array of longswords and chain shirts!
What am I missing?