Quickleaf
Legend
[MENTION=51942]eamon[/MENTION] The artificer isnt unique among leaders is it? The artificer PC was with us only till level 5 and is returning, so I don't remember much about how the class works. But if it's basically the same as other leaders I feel confident that my set-up will challenge all PCs about the same - part of the thrill will be running low on surges.
[MENTION=94022]Riastlin[/MENTION]
Great point, I'd overlooked doing something like that.
For starters I was thinking the PCs will get to recharge all encounter powers (including second wind) after defeating the illusory Foes of Adventures Past. That seems like an appropriate marker.
Then each area will have an "energy node" or two, in hard to reach places, useable by PCs (but villains can try to destroy them. They'll be skinned as statues of wise kings or ancient murals with significance to the PCs, so it'll be a "grant me strength" moment.
[MENTION=94022]Riastlin[/MENTION]
Great point, I'd overlooked doing something like that.
For starters I was thinking the PCs will get to recharge all encounter powers (including second wind) after defeating the illusory Foes of Adventures Past. That seems like an appropriate marker.
Then each area will have an "energy node" or two, in hard to reach places, useable by PCs (but villains can try to destroy them. They'll be skinned as statues of wise kings or ancient murals with significance to the PCs, so it'll be a "grant me strength" moment.