QuentinGeorge
Legend
Yeah, I don't really get it. You want the path to be more challenging, then make it more challenging. Holding a gun to the players' heads and saying, "Don't you dare pick a divine caster or I swear I'll shoot your kneecaps off" just seems like the opposite of fun to me.
Arbitary restriction of classes from the Player's Handbook is a old and tired relic of 2nd edition and needs to remain there. It was abandoned in third edition and for good reason, it screws over players with no real benefit. There are far more interesting ways to create mood and theme without that.
Arbitary restriction of classes from the Player's Handbook is a old and tired relic of 2nd edition and needs to remain there. It was abandoned in third edition and for good reason, it screws over players with no real benefit. There are far more interesting ways to create mood and theme without that.