A Truly Sunless Citadel

Here is Shadowleaf, retooled to meet the new requirements. ;) For those that don't know, I plan on bringing him down the path of Shadow Dancer.

Nilbalion ‘Shadowleaf’ Sa’Avariel
Male Moon Elf Ranger 1
Alignment: Chaotic Neutral
Deity: Shar
Region: The High Forest
Height: 6' 1''
Weight: 120 lbs.
Hair: Silver-white
Eyes: Red
Skin: Albino
Age: 124

Str: 14 (+2) [6 points]
Dex: 18 (+4) [10 points, +2 racial]
Con: 12 (+1) [6 points, -2 racial]
Int: 10 (+0) [2 points]
Wis: 14 (+2) [6 points]
Cha: 10 (+0) [2 points]

Class and Racial Abilities:

+2 Dex, -2 Con, Medium size, Low-light vision, Immunity to magical sleep effects, +2 racial saving throw bonus against enchantment spells or effects, +2 racial bonus on Listen, Search, and Spot checks, Elven secret door sense (5 feet), Wild Empathy (1st)

Vitals:

HP: 9
AC: 18 (+4 Dex, +4 armor [Chain Shirt]) / 19 with Dodge feat
Touch: 14
Flat-Footed: 14
Init: +4 (+4 Dex)
Speed: 30ft.

Saves:

Fortitude: +3 [+2 base, +1 Con]
Reflex: +6 [+2 base, +4 Dex]
Will: +2 [+0 base, +2 Wis]

Combat:

BAB: +1
Melee Atk: +3 (1d8+2 19/20 x2, longsword)
Melee Atk: +3 (1d6+2 19/20 x2, short sword)
Melee Atk: -1/-5 (1d8+2 19/20 x2, longsword / 1d6+2 19/20 x2, short sword)
Ranged Atk: +5 (1d8+2 x3/110 ft., mighty composite longbow (+2))

Skills:

Climb +2 [0 ranks, +2 Str, -2 AC, +2 feat]
Concentration +1 [0 ranks, +1 Con]
Heal +2 [0 ranks, +2 Wis]
Hide +6 [4 ranks, +4 Dex, -2 AC]
Jump +0 [0 ranks, +2 Str, -2 AC]
Listen +8 [4 ranks, +2 Wis, +2 racial]
Move Silently +6 [4 ranks, +4 Dex, -2 AC]
Perform (Dance) +3 [2 ranks (CC)]
Ride +4 [0 ranks, +4 Dex]
Search +6 [4 ranks, +2 racial]
Spot +8 [4 ranks, +2 Wis, +2 racial]
Swim -2 [0 ranks, +2 Str, -4 AC]
Use Rope +4 [0 ranks, +4 Dex]

Feats:

Treetopper (Free Regional feat)
Simple Weapon Prof. (Ranger)
Martial Weapon Prof. (Ranger)
Light Armor Prof. (Ranger)
Shield Prof. (Ranger)
Track (1st level Ranger)
Dodge (1st level)

Languages: Common, Elven, Chondathan

Animals:

Shadar – Light Horse (Black Silvered Dapple) (75 gp)
Carrying – 123 lbs. (Light Load)

Light Load – 150 lbs. or less
Medium Load – 151-300 lbs.
Heavy Load – 301-450 lbs.

~(On Horse)
Bit & Bridle (2 gp, 1 lb.)
Military Saddle (20 gp, 30 lbs.)
Saddlebags (4 gp, 8 lbs.)
Containing:
~
Feed (7 days) (35 cp, 70 lbs.)
Grappling Hook (1 gp, 4 lbs.)
Rope, Hemp (50 ft.) (1 gp, 10 lbs.)
~

Equipment:

Longsword (15 gp, 4 lbs.)
Short Sword (10 gp, 2 lbs.)
Mighty Composite Longbow (+2) (Regional, 3 lbs.)
40 Arrows (2 gp, 2 lbs.)
Chain Shirt (100 gp, 25 lbs.)
Belt Pouch (1 gp, ½ lb.)
Belt Pouch (1 gp, ½ lb.)
Traverler's Outfit (1 gp, 5 lb.)
Waterskin (1 gp, 4 lbs.)

Weight:

Carrying – 46 lbs. (Light Load)

Light – 58 lbs. or less
Medium – 59 – 116 lbs.
Heavy – 117 – 175 lbs.

Money:

5 gp, 65 cp

Background:

Nilbalion, or Shadowleaf, as he prefers to be called (if he prefers to be called at all), believes he was chosen at a young age by the Dark Goddess, Shar. For what purpose, he is not sure, but takes great comfort in his Mistress’ shadowy embrace. Perhaps her moniker ‘Lady of Loss’ presents a clue, for loss has been a great part of Shadowleaf’s existence. Being the result of forced conception between a mad sorcerer and his mother destroyed any chance of him having a normal upbringing. To make matters worse, experiments performed on him while still in the womb caused his affliction of albinism which would lead to further ostracizing from society later in life. If that were not enough, his mother died during his birthing and for decades after his father continued his magical experiments. What further damage this may have done to Shadowleaf’s physiology is not known.

His natural aversion to the sun and any excessive light caused Shadowleaf to seek solace in the darkest areas of the dungeon in his father’s tower when he was not “needed”. This is where he imagines that Shar found him; that she guided him through the dark dungeon, helped him to flee the tower, never to return.

Unfortunately, escaping from his father introduced new problems in Shadowleaf’s life; mainly being, interaction with civilization. He had never been allowed to leave the tower growing up and so, as a result, was totally alienated from society. His father had at least taught him the few languages common to his region and race, but barely that. Consequently, another side effect of the experiments left his vocal chords irrevocably damaged, to a point where most of his speech tends to escape his lips as a hoarse whisper.

Possessing nothing but the tattered rags he wore and his faith in Shar, his first priority was to find food and shelter. He took to trapping animals and skinning them with crudely serrated rocks for food and clothing. Eventually he started selling the pelts in nearby cities for enough money to buy better tools, weapons and clothing. Presently, Shadowleaf dresses in multitudes of black clothing and differing shades of gray, the best suitable for his connection with the shadows around him. He wears a finely-crafted chain shirt underneath his clothing and constantly keeps himself draped in a large black, voluminous cloak; his hood drawn protectively over his head, keeping his sensitive red eyes from direct light of any kind. At his waist, under his treasured gift from his goddess are strapped two belt pouches, both situated at his back, hidden behind his cloak, and also two sword belts, which sheath his weapons of choice. A quiver rests at his hip and a longbow is slung over his shoulder. Over the years his language skills have improved somewhat, as to almost appear normal to people who’ve lived civilly their whole lives, but on the whole, Shadowleaf’s anti-social nature leaves it to no real consequence.

Foremost, he remains deathly loyal to Shar; grateful to her for his freedom, as well as having something familiar to fill his life with. It comes to no surprise then, that he is a very secretive person and is generally rather mistrustful of others; partly because of his relationship with his goddess and his misfortunate upbringing, leaving him wary of all those he has not dealt with on a regular basis.
 
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William Hatchet the Lawful Good Rogue

My name is Clint and I’m new to the site – I’m interested in playing

Character: William Hatchet the Lawful Good Rogue – Human - You already have rogue so you may not be looking for another one, however this is his story.

William Hatchet was born in poverty and he never knew his father. Little Hatchet was told by his mother that his father was a sailor and Hatchet’s mother was a lady of the night working the scummy section of Scardale - (or any other large seedy city in the nearby area) – working the dock for tricks. William’s father was one of these tricks. Little Hatchet never knew his fathers name or what he looked like. He remembers his mother telling him that he was the spitting image of his father, but most of the things she had told him are long forgotten. William doesn’t even know for sure what his mother had looked like, deep in his mind he tries to remember, but he often wonders if his memories of her are true or just something in his imagination. William was only five when his mother was murdered by another man she had met in the same fashion she had met his father, for five gold she lost her life. She was tortured for days by some evil tyrant and her body was found scarred and burned on the streets. Nobody cared about a dead prostitute and cared even less about her illegitimate son. William was unlucky enough to have seen his mother after her death, he had watched as the undertaker had driven his cart up near the spot where her dead body had lain. William watched as the tall lanky man had tossed his mother into the back of the cart like used trash and there he had seen her face, his mother’s face was cut up severely. His mother’s ears were cut off, along with her nose and lips, she had looked like a monster hideously deformed and this is the reason that William never can remember what his mother looks like. When he tries to remember he can only see her beautiful face for only a moment, at least what he thinks her face had looked like because the face of the monster he had seen thrown into the back of the cart always comes back and haunts him taking the place of what his real mother’s face looks like in his memory. He has always vowed to kill the man that killed his mother, but he has never had a clue to who the killer was.

William Hatchet had to learn to care for himself and he spent the next fourteen years growing up on the streets of Scardale, stealing what he could from the rich merchants and living in the moderate safety of the street gangs in the city; which are mostly made up of other orphans like himself and runaways. Living out of warehouses and abandoned buildings young William eventually learned the skills that has managed to keep him alive.

Now, at age nineteen, William Hatchet is turning into a man. Standing five foot ten inches tall with a slender build William doesn’t look like the average adventure. He doesn’t have big muscles or the appearance that he would rip your head off with just a look; instead William looks sort of common maybe even a little geeky looking. Blonde hair adorns his head and his eyes are crystal blue. Dressed in dark brown leather armor William is armed with several weapons. A light crossbow is usually slung over his left shoulder and he carries a morning star attached to his black belt, but his favorite weapon is a dagger. A few daggers can be seen, two attached to his belt and two daggers hilts can be seen sticking out of his scuffed up black leather boots. He wears a long black cloak with a hood that covers most of his body, so there may be more daggers hidden underneath. One of the things that makes him stand out in a crowd is his smile, well not really his smile, but instead it’s his perfect teeth that seem to gleam in the light as he laughs. He also walks with an air of determination and inner strength that might make someone think twice about jumping him even though from the outside he could look like an easy mark.

While living his boyhood on the streets of Scardale the young Hatchet had watched as Adventures would come into town and spend their gold. He had secretly always wanted to be like them, the adventuring life had always seemed to call to him as if he had inherited it from his sea fairing father and now finely, a man himself, Hatchet wants the adventuring life more then ever. he has decided that the street life is not good for him anymore and instead he is going to put his skills to good use and see what he can make of himself, now all he has to do is find a party of adventures that will accept him and have need of the skills he posses.

William Hatchet leaves the city of Scardale and is on a search for adventure with dreams of far away places and of women and gold.

William Hatchet

PS: If allowed to play I will put together his stats and stuff as quickly as possible.
 

ClintforMayor, you probably didn't fully read the first post, but the characters in this game are neutral or evil only and followers of the Goddess Shar, so a lawful good rogue would not do.

Verbatim, here is my concept.

Asam was born in Thaymount, the center of High Thay and raised in proper Thayan style. At a young age his aptitude for magic was discovered and he began his training as a proper wizard, where he took to the art of enchantment with the skill of a true manipulator. Apprenticed to the powerful enchanter and prominent Red Wizard Kairuzhon, who prefers to play as impartial to the contestations of the zulkir's yet maintains his own interests behind the scenes, has taught the young wizard a great deal of social interaction and grace. However, the true power behind Kairuzhon is his involvement with the Church of Shar, and it is by his masters grace that he has come into the fold of the Lady of Loss.

He'd be a Human Enchanter from Thay.
 
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hay that's ok, i have his story written so maybe i can get him into another game. --- I'm intrested in playing in a game, but i will have to re-think my character if i was to join this one. - get back with you later.

- Clint
 



I think I’ll go with the bland old Human Fighter (properly no prestige class), It seams that the game is going to need a Main Tank :cool:

Or did the game need a rogue?? :uhoh:
 

Verbatim, let me know if you want me to write up my cleric (history posted on first page, here).

I know I asked to join rather late, so I'm still considering myself just an alt. Don't want to assume I'm in, and don't want to take the place of someone who had a spot reserved. :)
 



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