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A try at the arena

Hello all,
Currently I am at a thought cross roads. I have designed a Gladiator Arena into my game world. Problem is I am not sure what kind of opponents to include. I am currently making Level 10-12 characters, if anyone would help with making or suggesting characters that would be great. There are really two restrictions: first, that they have no magic of any kind (or least can not use any inside the arena grounds e.g. +1 swords or +2 gloves of stuff are not allowed), and second, that they have no more than 4 of their 10 levels be monsterous (make it some what normal). I really don't care about the base stats it is the concepts that I am trying to come up with. New class twists to make great arena combatants. Also any intresting monsters to battle would be equally helpful. Thanks in advance to anyone who posts. :D
 

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Probably more a general thread than an Off Topic thread.

Concepts for Gladiators:

The Net Brawler - Fighter with all the feats for expertise, trip, disarm, and uses the net to tangle their foe and humiliate him before they finish him with a dagger.

The Mimmic - A changeling warrior who impersonates his foe. A good opponent in team battles, when the Mimmic can get some easy kills on teammates in the confusion. Works well as a Fighter/Rogue combo
 


Amazing Triangle said:
I know I was new at this whole posting thing. Maybe it being here will draw a more varied crowd of combatants.
A mod will probably move it. No big deal.

Draco, the wild Dragonling! (A Halfling or Gnome Barbarian/Sorcerer1/Dragon Deciple) Full of rage, Draco can't even speak a language (that the crowd can understand). What a savage, but he fights just as savagely as he looks!
 

I thought I would add at least two of my creations to give an idea of what I have:

Big sword guy: (Fighter/Major Titan Bloodline) Monkey grip and Use oversized weapon (Ex) he uses a Huge greatsword for -2

Halfling thrower (Racial Paragon Halfling/Rogue/Master Thrower) Can you say touch attack that does 1d6+3 (granted you give up your str to make it a touch attack but it makes it a sure hit and if you bluff before it as a move action) +sneak attack dice
 

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