Lots of good points here, and with only a handful of replies. That's a good sign!
Kemrain said:
This all comes down to how you view the classes. If you think of them as the archtype, or profession your character is a part of, then being able to take 20 levels of it is important. However, if you look at them as nothing more than tools to build the PC you want, then never taking more than 4 levels of Fighter is AOK.
Exactly. I view them as building blocks. What I don't like is that the Fighter is only good for 4 levels of "blockness", and the 4th really only because of Weapon Specialization; after all, what does Ftr3 give you? Nada. What does every odd level of Fighter beyond 1st offer that you can't get from a level in another class? Nothing.
Several classes offer full BAB (and nearly all of them with at least a d10 HD),
every class gets at least one good save (and with the full BAB classes it's almost always Fort), and you can't do worse than only 2 SPs/lvl. Once you have "proficient with all Martial Weapons & all Armor/Shields" you don't forget it by taking a level in another class. So why continue to take Fighter levels? The Combat Feats.
So to get back to that building block concept, I wanted the Fighter to offer the same thing every single time you took a level, regardless of whether it was 1st, 4th or 13th, just like you get with one of the other base archetypes: Wizard = Arcane Spells, Cleric = Divine Spells, Rogue = Boatload 'o Skill Points. That means, Fighter = Combat Feat. Period.
@
CRGreathouse: No offense taken!

I've looked at some in the past and didn't think it was worth messing with...until UA came out. Using several of the variants in that book it all seemed to come together.
Now, the sheet isn't
completely Core as I incorporated some things that I want to change for my next campaign. Like
Kemrain, I wanted the Fighter to have 4 SPs/lvl. In fact, I didn't want
any class to have less than 4 SPs/lvl, so that's my default. I like a skill heavy game (cross class ranks don't cost double IMC, either, but cross-class maximums still apply normally), so I incorporated that into this system. I also incorporated UA's fractional bonus system, a Defense bonus, Monte's "no class gets less than a d6", as well as the Weapon Proficiency groups (and similarly an Armor/Shield Proficiency group system). With all that said, none of you may find it as useful, but it's still interesting even if you don't want all or any of those variants in your game.
So here's how the various categories break down:
HD: d6, d8 or d10 (a d12 is very easy to add)
BAB: Poor (+.5), Average (+.75), Good (+1)
Defense: Poor, Average & Good (don't remember the values, but similar to BAB)
Fort Save, Reflex Save, Will Save: Each separately given Poor, Average & Good. The Average save is similar to Monte's, but actually comes from Wheel of Time d20 as it has a better mathematical progression, IMO.
Skill Points: 4, 6 or 8
Weapon Proficiency: The number of groups you know how to use. Very similar to how UA lays it out, everyone gets Basic then may learn other groups on top of that.
Armor/Shield Proficiency: Light, Medium, Heavy, Shields, Tower Shields, Exotic
Special Ability: As I said above, everything is converted into a General Feat or a Combat Feat.
Magic: Half caster like the Mage Blade, Runemaster or Witch vs a Full Caster like the Greenbond and Magister. Clerics, Druids & Sor/Wiz get Full Caster levels while all others get Half caster levels.
Restrictions: Minor = Paladin's code, Cleric's duty to their deity, Druid's prohibition against metal armor and striving to seek the balance. Major = Oathsworn's oath (since you actually lose all class abilities if you break it!)
So how much is each of those worth?
You tell me!
What's more important to your character concept: A bigger HD or a better Reflex save? How much would you "pay" for both? Willing to give up extra Skill Pts this level? Or skip learning another Half level of magic?
There are two sheets in the file. The first is how the Core and AU classes stack up against themselves at each level and then vs each other at all levels (using the modifications I listed above, for instance, the Sor/Wizard has a d6 and 4 SPs/lvl, the Fighter gets 4 SPs/lvl, they all only start with one or a couple Weapon Prof groups beyond Basic and will need to invest in learning more as they level, etc.). You can alter the values at the table at the top of the sheet to your liking. Is BAB worth more (IYO) than Defense Bonus? Fine, make a good BAB "cost" more than a good Defense bonus, and alter the Average values accordingly.
Currently I've left the worst option in each category worth 0 pts (d6, 4 SPs/lvl, No Magic, Poor Defense/Saves, No Special Ability, No extra Prof groups, etc.). If you want to improve anything, then it costs you more.
The second sheet is how *I* value things, and what adjustments I would make to the classes to bring them all a bit closer together. For instance, giving a Fighter a Combat feat at each level, dropping a Cleric's Fortitude save from Good down to Average, etc. I'm not done with my tinkering by any stretch, but you can see what I've done to the Fighter.
It's important to note that most classes (including the Fighter) don't start out with too many Weapon & Armor groups (certainly not all!). Like the UA Proficiency groups, I set it up to reflect that most character would pick up a few profiencies as they leveled and adventured. I like this approach as it seems more realistic that, while he starts out with more than most others, even the Fighter needs to learn about new weapons & armor as he goes along. YMMV.
There's an Intro sheet trying to explain how it works and a Notes sheet that tries to explain why I did this at all (in a very schizophrenic sort of way

). Anyway, if you want to make your own adjustments I suggest you make a copy of the Near-Core sheet and rename it to "My Way" or something, then tinker with that one. Then the Near-Core sheet stays intact for you to refer to or mess with.
Anyway, as soon as I get home I'll try and post it, or failing that (it's probably too big to attach) send it by email to anyone that indicates they'd like a copy.
Thanks.
DrSpunj