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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A variant idea for the Planetouched heritage in A5e
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<blockquote data-quote="Corinnguard" data-source="post: 9025409" data-attributes="member: 7033886"><p><strong>Elemental (Genasi) Lineage</strong></p><p><strong></strong></p><p><strong>Age: </strong>Elemental Planetouched typically mature at the same rate as their non-Planetouched kin, but live a few years longer. </p><p><strong>Size: </strong>Elemental Planetouched are usually of similar build and size to their non-Planetouched kin. You are Medium or Small. You choose the size when you select this race.</p><p><strong><em>Speed.</em></strong> Your base Speed is 30 feet. </p><p><strong><em>Darkvision. </em></strong>Thanks to your supernatural ancestors, your vision is not impeded by darkened conditions. You can <a href="https://a5e.tools/rules/environment" target="_blank">see in dim light</a> within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.</p><p></p><p><strong>Shape Element</strong></p><p>I see this particular signature ability as a consolidation of the four elemental cantrips in 5e- <em>Control Flames, Gust, Mold Earth </em>and <em>Shape Water- </em>into one spell-like ability. If you pick a gift such as <em>Gift of the Winds </em>in order to become an Air Genasi, then Shape Element becomes Shape Air and functions much like <em>Gust. </em></p><p><strong>Resist Element</strong></p><p>While the Fire Genasi can resist fire attacks, the other three Genasi in the past have usually been given resistance to another energy damage type such as lightning, acid and cold. I suspect it's because the damage associated with a spell from the air, earth and water schools is physical (slashing, bludgeoning and piercing) rather energy (Fire, Cold, Lightning, etc.). Air and Water typically do bludgeoning damage while Earth does all three kinds of physical damage. Still, I find it weird that a Genasi from one of these three elements can't shrug off these damage types when it comes to spells from those three schools I mentioned. I am going to limit this trait to spells from a particular element. So an Earth Genasi could still be hurt by someone wielding a manufactured weapon made from their element. I am leaning toward a saving throw bonus that is tied to their Proficiency bonus and perhaps Resistance. Like Shape Element, the gift you pick determines which element you get to resist. </p><p></p><p><strong>Gifts</strong></p><p>1. Gift of the Winds (Air Genasi)</p><p>2. Gift of Rumbling Stone (Earth Genasi)</p><p>3. Gift of Blistering Flames (Fire Genasi)</p><p>4. GIft of the Waves (Water Genasi)</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9025409, member: 7033886"] [B]Elemental (Genasi) Lineage Age: [/B]Elemental Planetouched typically mature at the same rate as their non-Planetouched kin, but live a few years longer. [B]Size: [/B]Elemental Planetouched are usually of similar build and size to their non-Planetouched kin. You are Medium or Small. You choose the size when you select this race. [B][I]Speed.[/I][/B] Your base Speed is 30 feet. [B][I]Darkvision. [/I][/B]Thanks to your supernatural ancestors, your vision is not impeded by darkened conditions. You can [URL='https://a5e.tools/rules/environment']see in dim light[/URL] within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray. [B]Shape Element[/B] I see this particular signature ability as a consolidation of the four elemental cantrips in 5e- [I]Control Flames, Gust, Mold Earth [/I]and [I]Shape Water- [/I]into one spell-like ability. If you pick a gift such as [I]Gift of the Winds [/I]in order to become an Air Genasi, then Shape Element becomes Shape Air and functions much like [I]Gust. [/I] [B]Resist Element[/B] While the Fire Genasi can resist fire attacks, the other three Genasi in the past have usually been given resistance to another energy damage type such as lightning, acid and cold. I suspect it's because the damage associated with a spell from the air, earth and water schools is physical (slashing, bludgeoning and piercing) rather energy (Fire, Cold, Lightning, etc.). Air and Water typically do bludgeoning damage while Earth does all three kinds of physical damage. Still, I find it weird that a Genasi from one of these three elements can't shrug off these damage types when it comes to spells from those three schools I mentioned. I am going to limit this trait to spells from a particular element. So an Earth Genasi could still be hurt by someone wielding a manufactured weapon made from their element. I am leaning toward a saving throw bonus that is tied to their Proficiency bonus and perhaps Resistance. Like Shape Element, the gift you pick determines which element you get to resist. [B]Gifts[/B] 1. Gift of the Winds (Air Genasi) 2. Gift of Rumbling Stone (Earth Genasi) 3. Gift of Blistering Flames (Fire Genasi) 4. GIft of the Waves (Water Genasi) [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
A variant idea for the Planetouched heritage in A5e
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