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A Very Simple Fighter
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6051610" data-attributes="member: 882"><p>Here's my suggestion for a Very Simple Fighter, so simple I've not even written any fluff.</p><p>No dice, no maneuvers, just a basic concept that still allows for some differentiation and occasional tactical decision. Assume the same attack progression as the current playtest.</p><p></p><p>[CODE]Level Combat Expertise</p><p>1 1</p><p>2 1</p><p>3 1</p><p>4 2</p><p>5 2</p><p>6 2</p><p>7 2</p><p>8 3</p><p>9 3</p><p>10 3[/CODE]</p><p></p><p><em>Master of Arms</em></p><p><em></em>The fighter gets a bonus to damage on weapon attacks equal to their fighter level. This bonus is doubled if wielding a two-handed weapon.</p><p></p><p><em>Master of Armor</em></p><p><em></em>When wielding a shield, the fighter reduces the damage from all attacks against him and allies within reach by their combat expertise value.</p><p></p><p><em>Stamina Reserves</em></p><p><em></em>The fighter may take an additional action as part of their turn, at any point during their turn, by drawing on their stamina reserves. They may do this a number of times per day equal to their constitution modifier plus their fighter level. The maximum number of additional actions that can be taken in a single turn is limited by the fighter's combat expertise value.</p><p></p><p>That's it. The typical offensive fighter would wield a two-handed weapon and make additional attacks with their stamina reserves. A typical defensive fighter would wield a sword and shield, and might use their additional actions for dodge. A fighter using a ranged weapon is equally deadly as a melee fighter. There might be a bias towards a dex-based rather than str-based fighter, but that's currently a system issue. The only archetype I haven't really been fair on is the fighter with a one-handed weapon and a free hand, ideas welcome. Is this too simple? I think it's more interesting than the proposed simple version of the current fighter (always using deadly strike), but tell me what you think.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6051610, member: 882"] Here's my suggestion for a Very Simple Fighter, so simple I've not even written any fluff. No dice, no maneuvers, just a basic concept that still allows for some differentiation and occasional tactical decision. Assume the same attack progression as the current playtest. [CODE]Level Combat Expertise 1 1 2 1 3 1 4 2 5 2 6 2 7 2 8 3 9 3 10 3[/CODE] [I]Master of Arms [/I]The fighter gets a bonus to damage on weapon attacks equal to their fighter level. This bonus is doubled if wielding a two-handed weapon. [I]Master of Armor [/I]When wielding a shield, the fighter reduces the damage from all attacks against him and allies within reach by their combat expertise value. [I]Stamina Reserves [/I]The fighter may take an additional action as part of their turn, at any point during their turn, by drawing on their stamina reserves. They may do this a number of times per day equal to their constitution modifier plus their fighter level. The maximum number of additional actions that can be taken in a single turn is limited by the fighter's combat expertise value. That's it. The typical offensive fighter would wield a two-handed weapon and make additional attacks with their stamina reserves. A typical defensive fighter would wield a sword and shield, and might use their additional actions for dodge. A fighter using a ranged weapon is equally deadly as a melee fighter. There might be a bias towards a dex-based rather than str-based fighter, but that's currently a system issue. The only archetype I haven't really been fair on is the fighter with a one-handed weapon and a free hand, ideas welcome. Is this too simple? I think it's more interesting than the proposed simple version of the current fighter (always using deadly strike), but tell me what you think. [/QUOTE]
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