Chris_Nightwing
First Post
Here's my suggestion for a Very Simple Fighter, so simple I've not even written any fluff.
No dice, no maneuvers, just a basic concept that still allows for some differentiation and occasional tactical decision. Assume the same attack progression as the current playtest.
Master of Arms
The fighter gets a bonus to damage on weapon attacks equal to their fighter level. This bonus is doubled if wielding a two-handed weapon.
Master of Armor
When wielding a shield, the fighter reduces the damage from all attacks against him and allies within reach by their combat expertise value.
Stamina Reserves
The fighter may take an additional action as part of their turn, at any point during their turn, by drawing on their stamina reserves. They may do this a number of times per day equal to their constitution modifier plus their fighter level. The maximum number of additional actions that can be taken in a single turn is limited by the fighter's combat expertise value.
That's it. The typical offensive fighter would wield a two-handed weapon and make additional attacks with their stamina reserves. A typical defensive fighter would wield a sword and shield, and might use their additional actions for dodge. A fighter using a ranged weapon is equally deadly as a melee fighter. There might be a bias towards a dex-based rather than str-based fighter, but that's currently a system issue. The only archetype I haven't really been fair on is the fighter with a one-handed weapon and a free hand, ideas welcome. Is this too simple? I think it's more interesting than the proposed simple version of the current fighter (always using deadly strike), but tell me what you think.
No dice, no maneuvers, just a basic concept that still allows for some differentiation and occasional tactical decision. Assume the same attack progression as the current playtest.
Code:
Level Combat Expertise
1 1
2 1
3 1
4 2
5 2
6 2
7 2
8 3
9 3
10 3
Master of Arms
The fighter gets a bonus to damage on weapon attacks equal to their fighter level. This bonus is doubled if wielding a two-handed weapon.
Master of Armor
When wielding a shield, the fighter reduces the damage from all attacks against him and allies within reach by their combat expertise value.
Stamina Reserves
The fighter may take an additional action as part of their turn, at any point during their turn, by drawing on their stamina reserves. They may do this a number of times per day equal to their constitution modifier plus their fighter level. The maximum number of additional actions that can be taken in a single turn is limited by the fighter's combat expertise value.
That's it. The typical offensive fighter would wield a two-handed weapon and make additional attacks with their stamina reserves. A typical defensive fighter would wield a sword and shield, and might use their additional actions for dodge. A fighter using a ranged weapon is equally deadly as a melee fighter. There might be a bias towards a dex-based rather than str-based fighter, but that's currently a system issue. The only archetype I haven't really been fair on is the fighter with a one-handed weapon and a free hand, ideas welcome. Is this too simple? I think it's more interesting than the proposed simple version of the current fighter (always using deadly strike), but tell me what you think.