Chris_Nightwing
First Post
My approach to it has been through the TB combat reaction system. By implementing a simple block/dodge system for all characters built off of the existing AoO concept, there is more design space, more things for the fighter to be good at. Thus, my fighters, besides numerical bonuses and bonus feats, get extra reactions to block/dodge/AoO with, and additional benefits when they do those things. The bottom line is that a fighter can do more useful things in a combat round.
No idea what TB is, but I like the idea of more actions that aren't necessarily actions (and don't need to be tracked). Certainly additional reactions would be an option (though the simple fighter has nothing to do with reactions other than AoO (or are they not reactions?)). Additional actions in turn would have to be something other than I attacks I think, unless you use that as the way to scale damage with level.