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A Very Simple Fighter
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<blockquote data-quote="Ahnehnois" data-source="post: 6051826" data-attributes="member: 17106"><p>On first glance, no, it isn't hard to track how much you have left on your daily stamina resource.</p><p></p><p>The complexity comes from making the choice of when to use it. Each turn in combat, the player of a fighter faces a fairly complex scenario. What is the probability of the extra action accomplishing anything? How is this fight going? What is the likelihood of facing additional enemies today? How difficult are those battles likely to be? How are the other PCs managing their resources? Bottom line: is it worth it to use this ability now?</p><p></p><p>Even though the daily stamina track is simple, the decision to use it is complex. There's a lot of calculus going on behind the scenes for anyone who bothers to try any make effective use of their stamina. Conversely, an existing 5e fighter simply approaches things one round at a time, and decides how best to maximize the benefit he provides during that round.</p><p></p><p>In a way, I think that's the attraction of playing a fighter (particularly a "simple fighter"). You don't have to be responsible for managing how much stuff you can do in one day, you just fight until you drop.</p><p></p><p>That's one of the reasons why, even in my extensive houserules, I haven't added any kind of combat stamina or any resource for a martial character to manage.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6051826, member: 17106"] On first glance, no, it isn't hard to track how much you have left on your daily stamina resource. The complexity comes from making the choice of when to use it. Each turn in combat, the player of a fighter faces a fairly complex scenario. What is the probability of the extra action accomplishing anything? How is this fight going? What is the likelihood of facing additional enemies today? How difficult are those battles likely to be? How are the other PCs managing their resources? Bottom line: is it worth it to use this ability now? Even though the daily stamina track is simple, the decision to use it is complex. There's a lot of calculus going on behind the scenes for anyone who bothers to try any make effective use of their stamina. Conversely, an existing 5e fighter simply approaches things one round at a time, and decides how best to maximize the benefit he provides during that round. In a way, I think that's the attraction of playing a fighter (particularly a "simple fighter"). You don't have to be responsible for managing how much stuff you can do in one day, you just fight until you drop. That's one of the reasons why, even in my extensive houserules, I haven't added any kind of combat stamina or any resource for a martial character to manage. [/QUOTE]
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