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A Victorian-Era, Minimal-Steampunk, Dead Magic, Mainly Roleplaying, Tabletop Game for a friend's girlfriend.
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<blockquote data-quote="jayoungr" data-source="post: 6881215" data-attributes="member: 6702445"><p>Well, you want there to be adventure. And you want it to be mainly roleplay. That points in a couple of directions.</p><p></p><p>One is a city-based investigation type mystery. Mysterious killings, perhaps, with many scenes of questioning suspects. Mad science can cover a lot of areas that magic normally fills in a fantasy story. Maybe a Dr. Jekyll and Mr. Hyde scenario, where the person affected doesn't even realize he/she is doing it? Or the theft of a prototype for a marvelous device, with chase scenes through shadowy alleys. Remember there's non-lethal damage, so you can knock the suspect out and interrogate him/her later, for extra roleplay.</p><p></p><p>You could also go all Indiana Jones and send them on a pyramid dig in Egypt, or to excavate the tombs of ancient kings in Greece. Ancient riddles and puzzles to unlock doors. And for a final fight, a purely mechanical (definitely not magical or undead!) guardian to be defeated. This option tilts more toward the exploration pillar.</p><p></p><p>Just how steampunky do you want to go? Airships? Clockwork robots?</p><p></p><p>Take a look at the <a href="http://dnd.wizards.com/articles/features/modern-magic" target="_blank">"Modern Magic" Unearthed Arcana,</a> too. A lot of what's in there can be reskinned to make it a purely technological ability. Make it a cool brass-and-steel device with cogweels and lots of keys, and voila--steampunk techno-device! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6881215, member: 6702445"] Well, you want there to be adventure. And you want it to be mainly roleplay. That points in a couple of directions. One is a city-based investigation type mystery. Mysterious killings, perhaps, with many scenes of questioning suspects. Mad science can cover a lot of areas that magic normally fills in a fantasy story. Maybe a Dr. Jekyll and Mr. Hyde scenario, where the person affected doesn't even realize he/she is doing it? Or the theft of a prototype for a marvelous device, with chase scenes through shadowy alleys. Remember there's non-lethal damage, so you can knock the suspect out and interrogate him/her later, for extra roleplay. You could also go all Indiana Jones and send them on a pyramid dig in Egypt, or to excavate the tombs of ancient kings in Greece. Ancient riddles and puzzles to unlock doors. And for a final fight, a purely mechanical (definitely not magical or undead!) guardian to be defeated. This option tilts more toward the exploration pillar. Just how steampunky do you want to go? Airships? Clockwork robots? Take a look at the [URL="http://dnd.wizards.com/articles/features/modern-magic"]"Modern Magic" Unearthed Arcana,[/URL] too. A lot of what's in there can be reskinned to make it a purely technological ability. Make it a cool brass-and-steel device with cogweels and lots of keys, and voila--steampunk techno-device! :) Good luck! [/QUOTE]
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Community
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A Victorian-Era, Minimal-Steampunk, Dead Magic, Mainly Roleplaying, Tabletop Game for a friend's girlfriend.
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