Ry
Explorer
Hello; as always, I'm looking for ways to shorten my campaign prep time. Looking at the old 2E Complete Book of Villains, and its tables, I got thinking... Often I don't have the time to put together villains' motives, deeper personality traits, and so on. But there are several archetypal villains that have personality traits that we just naturally associate with them.
What I intend to do is make 2 short tables:
Table VA: Quick, classic villains
Table VB: Twists
Disclaimer: This list isn't for your exceedingly well-developed villains; although you can do that later, these fellows are primarily to give you a game-worthy idea for a villain very, very quickly. The list is NOT designed to be your sole source of plot and villainy for the campaign.
So what do we need to include on a list of the 12 most important archetypal villains? To demonstrate what I'm searching for, I'll give it a stab:
Table VA:
1. The newly-awakened lich.
2. The power-hungry sorcerer.
3. The commander (Vader).
4. The mad barbarian.
5. The invisible assassin.
6. The devoted servant (evil cleric, typically).
7. The mastermind (always playing games, frequently a noncombatant)
8. The Bounty Hunter
9. The Seductress
10. The Mirror Image (that is, villain modeled on a PC).
11. The Mighty Dragon (Red Dragon)
12. The Vampire (urban, with cover identity)
Table VB:
1. In Power (or At the King's Ear)
2. Fallen hero (or hero gone mad)
3. Doubly Villainous3
4. Alien4
5. Introduced as an ally.
6. A Recruiter
7. The Many7
8. Unusual Ability
9. Unusual Class
10. Unusual Race
11. Unusual Type
12. Villain with a nice side
13. Many henchmen
14. Hidden master
15. Unusual Henchman
16. Sadistic Flair (decapitation…)
17. Professional / detached attitude
18. Fanatic
19. Top of a hierarchy
20. Member of a network
3 Roll again on table VA, and try to combine the two.
4 The most straightforward way to make it alien is to make it an aberration of some kind.
So what did I miss? Would you use this as a quick table for villain creation? Are there more twists that you'd definitely include?
Finally, I was thinking about how to introduce these villains... anyone have an idea for a table VC: Introduction?
What I intend to do is make 2 short tables:
Table VA: Quick, classic villains
Table VB: Twists
Disclaimer: This list isn't for your exceedingly well-developed villains; although you can do that later, these fellows are primarily to give you a game-worthy idea for a villain very, very quickly. The list is NOT designed to be your sole source of plot and villainy for the campaign.
So what do we need to include on a list of the 12 most important archetypal villains? To demonstrate what I'm searching for, I'll give it a stab:
Table VA:
1. The newly-awakened lich.
2. The power-hungry sorcerer.
3. The commander (Vader).
4. The mad barbarian.
5. The invisible assassin.
6. The devoted servant (evil cleric, typically).
7. The mastermind (always playing games, frequently a noncombatant)
8. The Bounty Hunter
9. The Seductress
10. The Mirror Image (that is, villain modeled on a PC).
11. The Mighty Dragon (Red Dragon)
12. The Vampire (urban, with cover identity)
Table VB:
1. In Power (or At the King's Ear)
2. Fallen hero (or hero gone mad)
3. Doubly Villainous3
4. Alien4
5. Introduced as an ally.
6. A Recruiter
7. The Many7
8. Unusual Ability
9. Unusual Class
10. Unusual Race
11. Unusual Type
12. Villain with a nice side
13. Many henchmen
14. Hidden master
15. Unusual Henchman
16. Sadistic Flair (decapitation…)
17. Professional / detached attitude
18. Fanatic
19. Top of a hierarchy
20. Member of a network
3 Roll again on table VA, and try to combine the two.
4 The most straightforward way to make it alien is to make it an aberration of some kind.
So what did I miss? Would you use this as a quick table for villain creation? Are there more twists that you'd definitely include?
Finally, I was thinking about how to introduce these villains... anyone have an idea for a table VC: Introduction?
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