I want to implement a VP/WP System in my game, but I´m not sure if this is balanced so I would like to hear your comments, experience with similar system and critics.
HPs will be converted (or better renamed) into Vitality Points (VP) which represents the ability to dodge damage. In addition you have Wound Points (WP) which equals your Con score. Wound Points represent the damage the body can take before collapsing.
All damage (except some special cases like falling damage, they damage your WP directly) will be subtracted from the VP. If the VP reaches zero, the damage will decrease your WP. If your WP reach zero you are staggered like described in the PHB. The same goes if the WP fall under zero.
*Critical Hits*
When you roll a critical threat with a natural 20 (And only with a natural 20 regardless of the thread range of the weapon) and confirm the critical hit, it will do 1 point of WP damage in addition to its normal damage.
*Blood Loss*
When your body is wounded it will be harder for you to stay sharp in a fight.
For every point of WP damage you get a -1 penalty on attacks, AC, saves, skill-, ability- and caster-checks.
If a mage is wounded, every time he casts a spell he must make a concentration check DC 10+WP damage+Spell level. (Is this to hard for spellcasters, because they get doubled penalties for WB damage?)
*Modified Spells*
Cure ... Wounds
In addition to its normal healing a cure spell also cures a number of WP equal to its spell level.
*Modified Feats*
Thougness
In addition to the VP you get, you also get 1 additional WP.
*Modified magical Weapons*
Wounding
When you score a critical hit which damage the enemies WP, you do in addition to the normal bleeding one additional point of WP damage.
Vorpal
If you score a critical hit, the damage you do is directly subtracted from the enemies WP.
HPs will be converted (or better renamed) into Vitality Points (VP) which represents the ability to dodge damage. In addition you have Wound Points (WP) which equals your Con score. Wound Points represent the damage the body can take before collapsing.
All damage (except some special cases like falling damage, they damage your WP directly) will be subtracted from the VP. If the VP reaches zero, the damage will decrease your WP. If your WP reach zero you are staggered like described in the PHB. The same goes if the WP fall under zero.
*Critical Hits*
When you roll a critical threat with a natural 20 (And only with a natural 20 regardless of the thread range of the weapon) and confirm the critical hit, it will do 1 point of WP damage in addition to its normal damage.
*Blood Loss*
When your body is wounded it will be harder for you to stay sharp in a fight.
For every point of WP damage you get a -1 penalty on attacks, AC, saves, skill-, ability- and caster-checks.
If a mage is wounded, every time he casts a spell he must make a concentration check DC 10+WP damage+Spell level. (Is this to hard for spellcasters, because they get doubled penalties for WB damage?)
*Modified Spells*
Cure ... Wounds
In addition to its normal healing a cure spell also cures a number of WP equal to its spell level.
*Modified Feats*
Thougness
In addition to the VP you get, you also get 1 additional WP.
*Modified magical Weapons*
Wounding
When you score a critical hit which damage the enemies WP, you do in addition to the normal bleeding one additional point of WP damage.
Vorpal
If you score a critical hit, the damage you do is directly subtracted from the enemies WP.