A Warlock Alone, Island Empire solo game

Finding Chandar

"The chief has a sort of fortified compound at the edge of town. I'd expect Chandar to be there. I do believe they are truely in love. I hope that seeing his daughter with me will end this thing. However, if Chandar injured some guards then we might have an issue. If you want to really help Chandar and Fa'Duatha then money or power is what it will cost. That really isn't your concern though. Be cautious, this man is fairly powerful in his own domain and has a lot of pride. If we give offense there could be trouble." She pauses, "I suppose I should say I'm sorry for this, but in truth I'm not. I did what I did for good reason and I stand by it. The only thing I regret is not making it clear to you what was going on before we returned to Tregere. I never dreamed they'd blame Chandar for Fa'Duatha's being missing."
 

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Chandar

"Your intetions were good Madame, I do not think fate will be so cruel as to cause such harm"...turning to the assembled party Michael says "Guiessipp take your squad and go to the compond and ask the King if he will recieve us within the hour as we come with in friendhisp with gifts and information." Turning back to the others..."Back to the ship gentlement on the double quick...we need to collect a few more people and some gifts for this king"
 

OOC: He's a chief, the human who rule the Wheelands don't let local toads and lizards call themselves King or any of the other recognized noble titles.

You make it back to the ship without incident though the Ogres are gumbling about being hungry.
 

Chandar

Once back on the ship, Michael will brief the officers on what is going on.."I doubt that the ship will be in danger so you may relax 2/3 of the crew until we return....just be careful"

MIchael will then have the men who accompanine him, the squad of lizard men and the squad of ogiers..armed with longspears, the weapon of choice and one of the fancy shields.

He will also select several of the magic items some coin and other valuable trade goods to take whith him as gifts/bribes. He will take the time to also arm himself etc....before he leaves he will take Nicholas aside "Please see what you can find out by nosing about this port"

When all is ready he will set off towards the chief's stockaid.
 

Tregere

Nicolas slips into the darkness of the port and does what ever it is he does at times like this. Michael and company arrive at the stockaid at nearly midnight to find a very frustrated Guiseppi waiting outside redfaced and angry. "Those fools at the game wouldn't even tell their headman I was here. 'He has retired for the evening and isn't receiving.' That's all I could get out of them. I was considering setting the place on fire just to see they'd wake him for that or let him burn up in his bed."
 



Chandar

OCC::::CRAP, CRAP, CRAP

OCC: Is their anyone at the gate? if so Michale will ask for entry....if it is not given and immediaely,,the below action will commence.

Assessing the situation briefly, Michael will say "Fortune favors the bold...and it is better to ask for forgivness than beg for permission".....taking three thunderstones and three flashstones from his pouch...Michael will hand them to Guiesspiee and his squad...alterating them..flash, thuder.flash, thunder, flash, thunder..."Okay gentlemen when we take the gate down,,,I want you to count to two then throw them over the stockade walls...then form up on Lt. Guiesspiee...Is that clear"....turning to Grond and the ogiers....I will weaken the gates gentelmen then i want you to take them down.....find something you can use as a battering ram. if the gate does not fall to my blow..if it falls the go ahead and push forward with a shield wall...Any questions?....Priestess you and your acoloyte please move to the rear of the party" As soon as all is in ready... michael will let loose with two sonic blasts on the center of the gate...1d20+10-> [3,10] = (13) 9d6+1-> [2,5,2,4,2,5,1,5,2,1] = (29) 1d20+10-> [19,10] = (29) 9d6+1-> [3,4,6,4,5,1,3,2,4,1] = (33) for 13 and 29 to hit and 29 and 33 for damage
 


Nac'Losin and Fa'Duatha fall back as ordered though there is a look of concern on Fa'Duatha's face as you begin to bomb, blast and batter her father's door. The boom and flash of your alchemicals seem to have the desired result as your initial assult is greeted by only a brace of crossbow bolts that may have been fired as much out of panic as intent. The gate yields to your assults after only a moment of concentrated attack by the Ogres; although, someone is blowing the alarm on a trumpet. It can can barely be heard over the din of your sonic attacks and the Ogre's blows. The few men on the walls and gate not still stunned have retreated to the central building which is a fairly sturdy looking stone and timber structure. There are a row of buildings to either side. One side seems to be shops and servants quarters while the other side seems to be storage and stables. The main door is closed and being barred. Crossbowmen start to appear at cross slits higher up the three story building.

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