A Warlock Alone, Island Empire solo game

The dwarf begins to write on his clipboard, "Very good, the docking fee is 2 gold per day. And are you the Captain? Your name? Will you be trading while you are here?"
 

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He quickly writes out a reciept and passes it over. "Thank you Captain Storm. All cargo off-loaded or taken aboard at Odessipolis must be cleared by the customs house. I'll be happy to call over a customs man on short notice when you get ready to transfer cargo. We take a very dim view of smuggling here and the penalties are quite stiff. Your ship could be forfit." He points to a building, really two buildings connected by a broad covered breezeway near the end of the quay. "The seamen's guildhouse can help you find crew." He looks at the ship. "Please note that the ship and her Captain are held responsible for the actions of crew who come ashore. We here in Odessipolis welcome the business of sober hard working sailors, but we have little tolerance for drunken misfits." His polite sterness soon grows tiresome, but he seems to have come to the end of his proscriptions. "Will there be anything else Captain?"
 

Odessipolis

"Just the number of our berth if you would be so kind" Oncegotten,,Michael willdirect the ship to theassigned berth...once docked...he will order the boarder bells lowered into the water and along the side. Then ordering normal watches...Michael will settle in for anevening of rest.
 

Michael finds that the Retribution is at berth 13 on quay B. The dwarf departs with "Welcome to Odessipolis." The evening does prove a relaxing one. Come morning Grumbar is eager to hit the markets for supplies and cooking equipment.
 

Odessipolis

21th day of Sunstime

Michael will send Grumbar on hisway....additionaly hewillsend Guiesspie with two men to thelocal hall to post a noticefor crew memebers and marines. Then he will ask Nicholas to go ashoreto scout out potiential sales
 

Odessipolis

The fishing fleet moves out early along with a couple of the merchant ships as soon as the morning tide starts out. The harbor is relatively deserted this morning. Resplendent as a wealthy merchant Amabar goes ashore. Grumbar eagerly heads out, first to the markets and then to makers of fine cookware. Giuseppe carefully crafts the notice with a little help from Mangram and makes his own way onto the quay. The ship is filled with moaning listless lizard folk, though Chandar does manage to make a halting circuit of the ship at midday to check on the marines standing guard. He is soon back on the chamber pot, but the men are heartened to see him if only briefly.
 

Odessipolis

22nd day of Sunstime

MIchael is heartned to see the crew feeling somewhat better and will take a turn of the crew berths and sick ward to briefly visit with the men. Once Guiesspii returns, MIchael will send him on another errand with two men to buy a small wooden chest lined with lead. Further he will tell Guiseepiss that it is time for him to find a decent brace of pistols and perhaps a long gun or two..so he is to shop for them and report back on what he has found.
Michael will then more or less keep watch on the ship and the docks from the quarterdeck as they are so understrenght.
 

Gusseppe returns shortly. "I don't know about this place. Those dwarves are a tight fisted lot. They charged me a silver to post a notice." He sets off in search of firearms.

Michael finds the guard duty tedious at best. The locals here keep things running smoothly and no one disturbs the ship.
 

Odessiplis

Michael will hand Guiesspie a gold to cover his costbefore he sets of to look for firearms. Seeing the ship well inhand, Michael will relax somewhat and ask that a chair and small tabel be brought to the quartdeck and will send a two crew memebers off to a local resturante/tavern to see about lunch and supper for the crew.
 

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