A Warlock Alone, Island Empire solo game

Storm and Company

Okay, let life interfer with fun :)....
I will write Patterson a missive tonight and send it to him as well as posting it to this sight.
Does any of the others have know about this thread?
Get around to answering the questions when you can......no hurry, Michael wil ljust write letters :)
 

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Setting Sail

While sailing in the Shark Men waters, Michael will have the Marines be very alert and will have the crew weapons already issued. Before we set sail, will you tell me what the additions to the crew are if their are any,
 

1st Letter to Rook

2nd day Sun's Time in the 2nd year of the 2nd year of the reign of Xenieda the First
Midnight
Port of Tergere

Master Rook,

I must apologize for my abrupt departure from the "Rumpled Bedsheet" but could no longer bare the attitude of the Captain and other Officers. Warnings went unheeded in their desire to attack my person, so I felt it best to remove myself and associates from the grasp of such a sea born tyrants who can not look past their own prejudices and opinions and see facts for what they are. For my part, I accept a good deal of responsibility for the breakup as well and have informed Captain Marin of the entire episode in detail.

It is my hope, that we can continue the relationship we were establishing before my departure and pool the information independently gain. I fear that your companions lack the stealth and subtleness necessary to carry on a successful deception of our target. To date the Morwyn, as I shall never again afford him the curtsey of calling him Captain, does not seem to realize the liability he has in such a crew that is so loyal to Captain Marin If firms steps and ground rules are not established as to their interaction with locals the I fear the game will be up before it has a chance to get started. I do ask that you keep the source of your information to yourself and no other as should it become general knowledge then it will be discounted much like my warning of an liniment attack on the ship.

By now you are wandering what occurred on the ship and it's aftermath and I will gladly inform you. Before leaving the ship, I dispatched the spy in our midst as I could not trust Morwyn do deal with the issue in a rational manner as he had made clear his desire to attack me and force a mortal combat just before the cry of boarders. Taking a boat and my belongings we left the ship after setting two diversionary fires. Dangerous I know, but it was the only way I could think of at the time to divert Morwyns anger towards me and allow time for my party to get safely away. I do hope that the ship was not damaged to much and that no ones poessions were harmed other than my own..

After leaving the ship, my party managed to intercept the pirate vessel that we met in Axiopolis, board her and take her as prize. The ship by the way was on a intercepting course with the "Bedsheet" and had we not intercepted her you may have been forced to deal with their reinforcements. During the fight for the ship we stumbled across several of the Shark Men you described as having met with the halflings. Upon interrogation of the prisoners, it was discovered that the Pirates, who call themselves Freedom Fighters, have been in league with the Shark Men for just over a year, pirating vessels in this area. I was able to gather the names of many of the ships they captured and have acquired sworn statements to the effect they were lost to piracy. However all the prisoners were given over to the Shark Men so I would doubt if they survived for any length of time after their capture. We were able to learn the location of the shark men's stronghold and may be planning a raid on it if it becomes feasible.

Currently I am in the processing of crewing and provisioning my ship and it is my intention to set sail within two days for Mermaids Rest arriving roughly 5 days from now. Upon arrival I will inform you and we can make arrangements at that point but I think it best if we not to meet for the moment and keep our conversations confined to this venue. Information I have acquired in a back handed way seems to suggest that more leads will be found in some of the larger shipping ports and after my visit to Mermaids Rest, I will be working my way North with the eventual goal of Icewatch. Please advise me if you happen to stumble across to any information related to a shortage of any type of trade good or commodity and who seems to have lost a cargo and who seems to have the item that suddenly has become in demand.
Further should you stumble across any pearl earrings with a fish /sea creature engraving on them I would be interested in knowing about it. In fact should you be able to acquire one or two of them I would be most deeply gratefully and would reimburse you for any expense you incurred. They are somehow very important/symbolic to the Shark Men and they may be of great assistance in my plans for them.

Should the opportunity present itself, I will provoke a raid by or stage a raid on the Shark man during my voyage to Mermaid's Rest. It is my belief they will see a ripe full prize and try to take my ship thus allowing me to attack from suprise.Let us hope it works as well as it has been planned to work.

Respectfully

M. Storm
 
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Darn your Good

OCC: Was just doing the math for the compound and the 8 acres lol works out to be roughtly the size of the two 160x360 docks with the large pier dividing the two.. was this luck or what :) So Michael can construct the two drydock areas for ships, the 100/100 stone pier with a 140 x 330 building/warehours/work area laying bewteen the two slip......very good indeed. It makes for anice compact little compound while also allowing for smaller building etc to be built along the perimeter for workers etc.........
 

Final Thoughts on Shipyard

Michael when meeting with the Magristate will ask to extend the lease to 100 years with an option to renew, stating as he is going to be making substantial improvments to the facilites and will need it in order to repay his investment, all of which of course he will point out increase local and imperial tax revenue.

The final thing in reference to the yard is that Michael will hire local people, say three crews of five to begin the improvment and building of roads etc on the property. Michael will have them import if necessary good soil and rock landfill but regardless they will use the dirt from the drydock excavations to build up the land around the drydocks as well as consturct a 15x10 x10 earthen embankmank around the permiter to act as a seawall etc just in case of a major flood. That it also has a defensive purpose is icing to the cake.


What is the name of the local bank by the way?

Hope your having a good day
 



Bricks etc

Guess he will just have to import stone, shudders at the cost of such. Would it make decent tiles perhaps? Guess i will also have to import a dwarven stone mason from Axiopolis to oversee the stonework.
 


OOC: Okay, let me see if I can address everything. Let me know if I missed anything.

Chandar did find two more Marines and two ranger types.

Nac'Losin has an uncle names Padar'Losin who has some experience in doing excavation work and who would be willing to oversee the project in your absense.

I believe I named the local bank in your dealings with one of the two merchants, if not will call it the Planters and Merchants bank of Tregere.

The magistrate takes your consulting fee eagerly and sets to work. He will make the lease for a hundred years if you so desire.

Given the state of the economy in Axiopolis it should be easy to find a quarry and stone mason there.

After a heroic effort by the crew and the contractors as well as considerable grousing by Grumbar about the quality of local galley equipment, the Retribution is ready to sail only an hour after the appointed time.

It leaves smoothly and having an fair sized crew allows you to get excellent performance from the little ship. Soon Tregere is but a smudge on the horizon.
 

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