A Warlock Alone, Island Empire solo game

High Tea

"Certainly, time may be of the essence in this matter as well as suprise. I will await you tomorrow." Michael will then take his leave, collect Guisseppi and return towards the ship. Along the way, he will inform Col. Chandar that all is well and to starting thinking of the best way to secure the ship against and attack tonight. Michael will then inform the Priestess that all is well and that he is headed back to the ship.
 

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The return to the ship is uneventful. Michael spots Chandar's barge low on the horizon as the little dwarf boat returns to port. It shadows you home and after a brief circuit of the harbor, the marines return to the ship. If the dwarves are aware of it, they say nothing. Nac'Losin notes that a smirking band of young dwarves could be seen on the dock earlier as the burned debris was being cleared from the ship. By the time Michael is back aboard the first of the performing acts is setting up on the grandstand.
 

The Party

Michale will spend the day once back on ship overseeing and making arrangements for repairs. He will use the opportunity to have the interioror seems repitched and caulked and well as the bow reinforced in case of ice and the addition of a small steel icebreaker that can also be used to ram if necessary. He will direct Chandar to establish a secuirty peremiter around the grandstand and ship and for him to liason with the local watch.
 

Amazingly, no one was killed in the incident. What injuries were sustained have all been treated or healed by Nac'Losin to a level that everyone should make a full recovery. The ship only one piece of really serious damage--the hole in the hull. The hold will need a complete refit, and the hull will need repair. There is both fire and water damage. That hold will need a complete refit as well as some repairs of smoke and water damage above and below. All the new blankets and such just purchased are a total loss. About 30% of the armor and weapons purchased from Giraldi are also a loss. Some of the food stuff and water barrels laid in for the next journey will have to be replaced.

The modifications in reinforcing the hull and adding the steel prow will increase the weight of the ship and reduce the overall capacity of the ship by a few tons, but it is something that can be done without a major overhaul.

The perimeter is established and soon Michael hears laughter as a comedy troop performs three short skits on the grandstand. Chandar tries to work with the guards on shore, but the give a chilly reception at best. At least of few of them join the crowd to keep down trouble, but mostly to watch the show.
 

The Party

NOT at all amused by the damage, but having nothing he can really do about it Michale will use the delay in port, assuming it will be two weeks or so to really outfit the ship and make it seaworthy for the long voyage ahead. If possible he will add a thin layer of tin, which is light to the interior of the ship, in the cargo holds and keel to add extra water proofness and sturdness and a small increas in weight as well as the addition of two additoanl pumps. He will see about four ballistas (masterwork) and one light catapult (masterwork) for the ship's arament. Also he will inquire as to everfilling water barrels so he can reduce the weight and amount of fresh water needed each day. He will also send Willum out and about to seach for scrolls of magical, clerical and druid spells for purchase and will ask the priestess to do the same......such spells as lighting bolt, fireball, cure's, web, and any others they can come accross at a reasonable price. He will aslo look for a 4th or 5 level wizard or anyone who can copy arcane spells into a spell book which he will also have William purchase.....

And look for cargos etc
 

OOC: Okay that is quite a laundry list of things. I'll try to address them this evening. I'd say two weeks will be pushing it to have all the mods to the ship done. It is unlikely that there are masterwork seige engines about ready for sale. These would be custom items fitted to the spaces on the ship where you want them mounted. The interior tin would also be a very big job.
 

Rethinking

Better then tin and proably more cost effective Michael will continue to have individual look for scrolls of the protective nature and will also consult the priestess about creating more powerful and permeante protective wards on the ship..that should suffice.....
 

Rethinking !!

In consultaion with the all might DM...Michael will make the following changes to his plan.

He wants to add 4 superior pumps with appropriate fire hoses to the ship. two to each side fore and aft. One water cannon that can double as a fire house to the bow of the ship. One masterwork Ballista to the bow and stern section on swivels. He will even go so far as to try and recruit two dwarves who are master artillerts to man each ballista...

The ship will be reinforced in the sten and bow with copper sheeting and timber as they are the most vulnerable areas for ice. As the hull is being repaired and recaulked MIchael will have Willulm lead the crew in song concering seaworthiness, ice breaking, strenght, speed and endurance. Along the upper and lower keel and along the main rail Michael will have something similar to a 4x8 addeded the lenght of ths ship as a reinforcing beam. This beam will hold the inscribed wards for protection against evil, outsiders, fire, acid, cold and lighting.
These wards will be both sung into the wood as well as having pure silver symols, glyps etc stating it's intent inmbeeeded into the wood. Michael and the priestes will use there own magic to charge the silver sympbols, glypths.

Now..while he is in port, Michael will finally have time to use his magic to craft arms and armour etc.....as well as wondersou itmes. so he wises to create the following

5 silver wands that have detect magic on them at will using his invocation Detect Magic at Will. (Prevent someone from smuggling more magic onto the ship as well as coming in handy in raids :).....

He will enchant two of Guiesspeis 4pistols so that when a bullet is fired an extra 2d6 of eldritch blast damage is added to the bullet.This should help solve his problem in combat.

While on the subject of firearms Michael will enchant 5 masterwork long rifles so that when a bullet is fired from them it is transformed into and eldritch spear (a base invocation) that has a range of 350 yards and does 2d6 worth of damage. This will be the ship's long distance striking power.

Finally he will create 5 long spears that add an extra 1d6 of sonic damage , using energy subistiuons, when the strike or are placed in water..this will be a very nasty suprise for opponets of his water troops.

In regards to mundane items he will have constructed using the formula he already tinkered with the creation of depth charges using thunderstones as their base...Basically after a selected time exposed to water the thunderstones explode. Michael was thinking of something in a tin tube with several different holes that can be opened to either decrease or increase teh exposure to water........the depth charges explode with the force of two thunderstones....whiel not potiential that lethal they should be able to wreak havoc against water breathing assialts like the big ass shark he had to deal with much earlier.

Michael will spend his time mainly on the ship and trying to scrounge up any cargos he can that appear decent.

He will also post a notice asking for bids for a constrution project on Tergere, He wants the dwarves who are expert in stone to create the barrely vaults. Michae has changed his mind having visited with the Chierftian. The main ground will be gardens with row houses forming the peremiter and also function as a wall leaving a very large open garden area forming the celing of the Vaults. The vaults are 20 feet high which will allow three levels for climate controlled storage at a cost much less than the huge ass warehouse as well as leading more area to store just strung out more which in light of a few things may be a good area. There will be two three entrances to the main hallway to allow for better security etc...I l ike the idea of gardens in the center overlooking the piers and dock areas...think it will be spiffy and of course harder to fathom what may or may not be in the compound.
 

OOC: Some excellent ideas. You'll have to give me a little time to figure out how they will all work out. I'll sleep on it.

The structrual mods to the ship should be no problem. The wands as well. Detect Magic is only a cantrip after all.

The long range guns should be simple enough. The other items will require a bit more thought as will the wards, hiring artillerists and finding a cargo.
 

Long Guns

If the long guns are that simple, Michael will wait on construting the long spears and concertrate of making up to 25 of the long guns as he will need them for the other ships being refitted.

LIkewise...he will create 5 more long guns that turn the bullet into sonic damage within the weapons normal range increments...that should be very effective against sea creatures trying to get close to the ship etc..
 

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