A Warlock Alone, Island Empire solo game

Going to a Party

Michale will begin to speak quietly with Grond "If the people hosting the mask and currently present to attend it are true to their reputations, then they would have enough power to mask their party from the on lookers and give the illusion that nothing is going on at all. The one aboard the three deceker may well be a distaction or decoy for those truly not invited."

Standing tall and assuming a noble pose Michale will say alound "Fortune favors the bold" and move towards the darkned party barge. As he moves off he will say "Grond a sun rod please, i have no wish to spoil my costume and you may want to ready your axe as it willl just be us" As he moves towards the quite barge Michael will contiue to detect magic and use his devils sight at his surrondins.
 

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Going to a party

As Michael gets close to the barge in the shadows he sees a small door with a canvas awening. Printing on the awening is an inverted triangle with a black infinity symbol in the center. Some effort has been made to keep this area dim and shadowy, perhaps a sunrod would not be appreciated.

OOC: Roll a knowledge check--local, nobility or history which ever is better.
 

To the Party

Michael Stormrolls 1d20 + 2, getting [8,2] = (10) Knowledge

Intriqued by the symbol and what it possible represents, Michael will take head to the intutive warning and instruct Grond to extinquish the sunrod. Michael will then engage "Devi's sight" which allows him to see nomral in either regular or magical darkness"

With "Devils sight" engged Michael will very carefully scan the area for danger. Once this is done he will motion Grond to take up a defensive position close to him, ready the flash/and thunder stones in his glove and step to the doorway.
 

Going to a party

Now that Michael is closer his devil's sight reveals the door clearly. He suspects that the triangle symbol relates to the Masque, but can't remember. There is magic around the door and the door is slightly recessed. To either side of the door is small concealed alcove shouded in magical darkness. A mansized figure stands in each. A small grate in the door is the only break in the otherwise smooth metal form. There is no handle, visible hinge or lock on the outside of the door.
 

The Doorway

Michael will step to the doorway and letting the power of his eldritch essece flicker at his fingertips trace the banner desing upon the door.
 

Going to the party

As Michael steps up to the door a little panel behind the grate opens and just enough light to illuminate his face spills out. A hulking brute, perhaps an Ogre, waits beyond the door. He says, "Can't you see here is quite a party across the way? I think they have free beer and sporting ladies over there. Why would you want to come to a dark old barge like this?"
 

The doorway

Fixing the oger with a bemused smile, Michael will say "Bescasue my dear fellow, this is where the real party is to occuer" and will begin laughing...."Go ahead be a good door warden and pass us"
 

Going to a party

The door opens soundlessly and Michael is admitted to a very small anti-chamber with another similar door just to the left. He notes that such an arrangement would make it very difficult to bash down the second door. The Ogre wears only a loin cloth and spiked quantlets and kneepads. In such confined quarters he could be devestating as a wrestler. Michael finds it uncomfortable to be in this small room pressed close to the large humanoid whose flesh glistens with an oil that he senses is magical. On the other side is a window behind which a very attractive woman in a faery costume waits to take hats, coats and weapons. The Ogre motions to the girl and says in a very no nonesense voice "if you'll please leave all but one small personal weapon shorter than this rod", he holds up a metal stick about 18 inches, "with the lady I can admit you."

OOC: First does Grond try to enter and second how much hardware does Michael try to keep?
 

The Doorway

Grond will follow Michael into the doorway making it indeed a very close fit. Michael will dutifully surrender his rapier and keep the dagger given to him by Captain Marin. As Michael has no real other weapons other than his tricks and eldritch blast he passes. Turning to the Oger he say, "My guard will surreder his weapons as well, I ask that he be allowed to keep his sword though, what use is a guard who is unarmed." Michael will then motion for Grond to surrender this axe"
 

The Masque

Grond looks decidedly uncomfortable as he stands chest to waist with the Ogre who towers over him. The Ogre speaks in a powerful voice, "Guards are not allowed in the Masque proper, but we have set aside a pleasant lounge for personal bodyguards. He may keep his sword, but any injury to other guards will be your responsibility, so don't get into any pissing contests with the other guards." The Ogre punctuates this last by proddeding Grond in the chest with a big sausagelike index finger hard enough to push him against the wall. The girl takes the weapons and offers a small brass chit with a number on it. As her hand touches Michael's he senses some small magic has been uses. The girl obviously notes his awareness and winks, "just a way to make sure you get your property back sir. Enjoy the party." The weapons are placed in storage out of sight. Once the formalities are despensed with the door opens. Michael notes with some interest that it is connected to the outside door by a set of massive metal gears, appearently to prevent more than one of the doors being open at a time. As you both pass into the dimly lit corridor beyond the Ogre adds, "Enjoy the Masque of the Grotto gentlemen." in a much more polite voice. The door closes behind you with a thump and a clank leaving you alone in the corridor. The sounds of muffled conversation and soft music come from somewhere ahead.

OOC: Spot checks?
 

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