A Warlock Alone, Island Empire solo game


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OOC: Actually, my post didn't post. That was the start of a much longer post. Sorry. Anyway, we'll go with it.

Michael opens the link and hears the somewhat breathy silibant voice of Nac'Losin in his ear. "I just wanted to check in and make sure everything is going well. It continues to be strangely quiet here. Chandar is thinking about taking a small group for a stroll nearby because there is so little activity here."
 

Reply to Nac'Lossin

In a whispered tone, Michael will say, "We are safely at the Masque. Tell Chandar not to split the ship's forces unless absoulty necessary. If something happens it is harder to break the stump than it is smaller individual branches. I would suggest at this point, prepositionins some sun rods among the crew and putting some additional laterns out alond the permieter. Things should not be that quite"
 

Checking in with the Retribution

"I will make your wishes known to Chandar. We'll keep a sharp eye out. Do take care yourself. We put a lot of effort into that costume and would hate to see it soiled with your blood." As Michael talks he hears a sound of footsteps coming from the corridor behind him.
 


The Masque

As Michael looks over his shoulder he sees a horrible demonic form bearing down on him. Fortunately, as the form get's closer he sees that it is made of cloth and perhaps paper mache. It is also accompanied by a woman in a what could be best be described as a 'Paladin' costume.

As he makes his way on down the passage he once again gets the sense that there are watchers above and to the sides. Finally, he comes to a jog in the passage containing a heavy portcullus (raised) and another of the bare metal doors (open). Just beyond them the passage turns sharply right and around that corner music, light and conversation can be detected.
 

The Mask

Taking a mental note of the position of the barriers, Michael will saunter towards the music and light. While walking the remaing portion of the passageway he will engage his devi;s sight and detect magic to see if anything is amiss.
 



The Masque

Michael sees nothing out of the ordinary as he makes his way the rest of the way down the corridor. As he makes the final turn he finds himself on a landing overlooking a riot of noise and color. Large chandeliers loaded with continual flame and scented candles hang just above eye level in front of him over the large room that makes up perhaps half the barge. The lights seem to represent the moon and stars of a night sky and many more small reflective circles are attached to the ceiling. As he steps onto the landing there is a flourish of trumpets from players in alcoves to either side and a distinguished man announces him as the 'darkly handsome rake in black and silver'. Apparently, the woman with whom Michael has tried to make a date has chosen a name for your costume. A grand stairway descends into the room. Opposite the landing, an orchestra plays soft chamber music. The room is filled with a variety of people in numerous costumes. A dozen or so women in what you recognize as the 'staff' fairy costumes circulate with trays of drinks and finger food. Four more Ogres watch the crowd one strategically placed in each quadrant of the room. The room is decorated as a forest grove with what appear to be live trees around the perimeter and seating in rings like circles of toad stools about a central dance floor. Small areas designed to look like thick hedges conceal with you expect are privies. Beneath the orchestra is a most amazing sight. A row of gondolas designed to look like carriages pulled by sea horses are lined up. There is a heavy cable coming up from a small lake in one corner of the room. It makes a loop where the gondola's are lined up and then goes back into the water. Masque goers are getting into the carriages and moving down into the water. The demon and paladin are waiting to enter as you stand gawking at the spectacle below.
 

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