A Warlock Alone, Island Empire solo game

OOC: With all the feat and tactical options, maps showing where everybody is are really useful in combat. I've rededicated myself to being better and using them in my own game. More tomorrow. I'm off to purchase femine hygiene products. Oh the joys of being a husband and father...
 

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The Kitchen

Michael and Company will continue thru the kitchens to the restriced rooms. As they move thru the room, Michael will glance about and pocket any silver, bottles of wine or spirtis that seem to be high dollar.
 

The Kitchens

The silver isn't really all that high quality, besides it will only sell for a decent value as a full matched set, and that it very bulky and will require a some time to select and count. However, next to a decanter Michael spots a couple of unopened bottles of Talamanca Gold, a wine from a particularly rare varital of golden grape only available from one island in the western reach. These are from the special reserve of a particularly good year and should be unusually valuable.

OOC: Do you wish to stop and do a more complete search of the kitchens and cellars? They are fairly extensive.
 

The Kitchens

Michael and Company will not stop to search the kitchens but will pocket targets of opportunity such as the wine you described.....Placing the items in his bag of holding as they proceed to the r estricted areas.
 

Moving on

One other interesting item catches Michael's eye. A heavy silver tray is laid out with a matching magical miniature tea pot (just big enought to fill the cups twice), two little hand painted porceline tea cups and saucers, a small but expensive looking crystal bud vase holding a pair of magical white roses, a fine rosewood and walnut humidor just big enough to hold the half dozen cigars--which it does and a platinum set of rests, cutter, ashtray and magical lighter.

Beyond the kitchen is another hallway not unlike the one on the other side of the kitchens. A pair of Ogre guards waits before a door. They grip their clubs and look to the lead Ogre in your group. "What's going on Fraxin?" Fraxin looks to Michael for guidence.
 

The Kitchens

As they move thru the kitchens, Michael and company will pocket the above items and place them in his sachel of holding making sure they are wrapped well..

At the inquiry from the new guards, Michael will step forward, "A Change in Plans gentlemen, your now working for me at a substainal increase in salary plus 100gp sign on bonus. Fraxin here will fill you in on the details later, right now i need your assistance" Continuing Michael will say "How many have past this way in the last hour?'

1d20+9-> [20,9] = (29) Diplomacy - New Ogers

OCC: Talk about having a silver tounge.....Michael may well become a dangerous man if this type of luck holds up. Actually I will confess, this is a lot more fun than bashing them....your idea of more character play etc rather than killing violence is actually making me strecth a little.... and come up with some off the wall stuff...I love it....

OCCC: How do you think the 48 hour rule is working so far...
 

The forbidden gate

One of the Ogre guards looks to the other and they both shrug. "I was getting tired of being a door man anyway." The two compare mental notes for a moment and one says, "Would have to be at least a dozen sleeping people went in, but only the northmen came back out. They came an went several times. We figured they were putting the passed out drunks in there to sober up, but after a while I began to think something more sinister might be happening. When I offered to help with one big fellow that Shaman nearly took my head off."

OOC: Yeah, I'm enjoying this too, besides I don't really want to run a fight with 4 ogres, a bard and a changeling as npcs. Too much dice rolling for me to keep up with. :)

OOC: Things seem to be moving along pretty with the 48hour rule. I noticed that my game has picked up now that more combat is happening.
 

The Forbidden Place

"Most Intersting indeed. Are there anymore guards beyond the doorway?" Michael says.

In any event with the guards answer Michael will give the following insturctions, with the thought that he best not have 4 ogeris to deal with as well as another enemey should they go back to their old allegiance if combat was to start

"Benjai you take this man "pointing to the other guard, and go back to the kitchens. I saw several hand dollies their and you are to load as many of them as you can with the help of any kitchen staff or fellow guards you find, load them them with cases of wine and spirtis from the best cellears. Gather any kitchen help you need as well as additional guards and use the service entrance to move the goods topside and onto the wharf. Once on the wharf find an area that you can secure and wait for contact from me or one of my agents. It will be your respoability to safe guard the goods and the hired help that you collect to help you. With this resposabilty goes the acting rank of seargent."

"Priestess, inform Grond please that I am sending a party topsop commanded by Seargent Benjai who happens to be an ogier. He will have at least one other guard with him as well as hopfully several hired hands and new recruits." Michael will say this aloud then go silent for a moment and communicate with the priestess brining her up to date on their progress.

OCC: The thought of facing 4 ogiers and an new enemy gives me a headache for sure.
 

The Forbidden Door

Nac'Losin reports that all is well topside. The ogres report that none of their number have been allowed to go beyond the door, so they don't know what sort of guards might be inside. They go off to raid the larders and cellars. Trying the door, Michael finds it is locked.

OOC: Actions?
 

The Forbidden Rooms

Inspecting the door, Michael will see if it is a key lock or barred from the inside. If it appears apparent that it can be opened with the open locks skill MIchael will say "Ambar I belive this is your strongpoing" At which point Ambar will step forward and attempt to open the lock.

1d20+5+1-> [16,5,1] = (22) NIcholas - open locks

Should the lock be successful opened the part will refrom with Michael and Fraxin in the front rank. The new oger and Willum in the second rank and Ambar brining up the rear.

"Weapons ready gentlemen".......and proceed thru the door.

Should the door require that we batter it down or should Ambar be unable to open it, Michael will point to the new recruit "Take down the door please....Fraxin, gentlmen prepare for the unexpected please" Michael will then summon and have ready a sonic modifed eldritch blast.
 

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