My players are about to encounter a town located near the tomb of a great warlord, known during his time for his brutality and ferocity. He commanded several legions comprised of devils and beastmen in battle and lead several campaigns againist the elven empire to victory, eventually forcing the elves to relocate across the great sea. With no more victorys to be won his legions began to turn on each other. Seeing his legions begin to waste away the warlord had them construct a great tomb, where he would be buried when his time was up.
Since the warlord was entombed, several centuries have passed. Dwarves and humans now rule over the lands he once commanded.
A cultist has been operating in the town for several years now, slowly gaining influence and members in attempts to ressurect the warlord and his legions. Only recently has the cultist and his followers managed to gain access to a small section of the tomb, after diverting some of the miners to an old section of tunnel. Every week they meet bringing gifts in an attempts to raise the warlord.
What I'm stuck on is ideas for what the warlords tomb would look like, Im thinking of a massive complex. Also what type of encounters would the PCs encounter.
Since the warlord was entombed, several centuries have passed. Dwarves and humans now rule over the lands he once commanded.
A cultist has been operating in the town for several years now, slowly gaining influence and members in attempts to ressurect the warlord and his legions. Only recently has the cultist and his followers managed to gain access to a small section of the tomb, after diverting some of the miners to an old section of tunnel. Every week they meet bringing gifts in an attempts to raise the warlord.
What I'm stuck on is ideas for what the warlords tomb would look like, Im thinking of a massive complex. Also what type of encounters would the PCs encounter.