A Warlord's Tomb

There is an emperor's tomb in china where they found thousands of life-size clay soldiers. The soldiers were even modeled after soldiers in the emperor's army. I have always thought this was a cool image. I would animate the clay soldier statues--maybe make them some kind of construct like a weaker version of a golem. There would be a seemingly endless supply of these guys--popcorn units much like stormtroopers--that chase the PCs around.
 

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Another room, this time the Lover's tomb which is probably not the correct name of it given the circumstances and history of the Warlords spouse. I was always going to include an army inspired by the terracotta armies of China, and am currently using hobgoblins with the magical construct from Monte Cook's Book of Eldtrich Might, but constructing and detailing a room to hold them is another matter, I want more than just several trenches of stone soldiers.

On another note if i get enough rooms detailed and placed throughout the complex, I'll put this on the web somewhere.

As always more rooms, ideas and constructive criticism are welcome.

The Lover's tomb
Inspired by Gilladian

The Warlord's most precious prize, The maiden Jelifer whose beauty could blind a man, was taken by force from her tribe during the height of the Warlord's campaign.
Beaten into submission and painfully decroated for the warlord's pleasure, she was always beside the warlord, even during battle, with an admanitium collar around her neck and the chain in his hand. When the warlord died, she was bound in wrappings similiar to the warlord, with her collar placed around her neck, and locked in a sarcophagus lined with ancient runes.

The scarcophagus lies on a pedastal located in the middle of a pool of black, still water. Murals of sodomy, torture and rape, all featuring the maiden cover the marble walls. A bowl atop a pedistal at the edge of the pond is fillled with clear, fresh smelling water.

The maiden Jelifer, whose spirit has been unable to leave the scarophagus due to the magical nature of the runes has gone insane in her eternal imprisonment. If freed from her imprisonment she will attack the first thing in sight.

The maiden Jelifer is a Nymph with the Greater Mummy(D&Dg) temple applied. If the maiden comes into significant contact with the pool of water surrounding her sarcophagus, it will nullify her Fire vunerability, as her dry wrappings quickly soak up the water.

The bowl of water on the pedistal contains fresh spring water, which has become cursed from the hatred and pain radiating from the sarcophagus over the millenia. Anybody touching it will age a year immediately and anybody drinking will age 10 years immediately if they fail a Fort save(DC 20 if touched, DC 25 if drunk). There is enough for one person to drink.
 
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First, It has been a while.

Second, just let me dig through my notes and I'll finish posting the rooms I have made up. If anybody steals an idea, how about contributing your own additions to this theme as well?
 

Handmaidens chambers

When the warlord took the maiden Jelifer as his lover, each member of his war council gave their eldest teifling daughter as a wedding gift. These beautiful women dressed and adorned the maiden every day, according to the Warlord's wishes.

Porcelian bowls set atop five pedistals circle the pool in the middle of the room. Each bowl contains a fine silver dust. The handmaidens used to cover their bodies in the dust each morning after they had adorned the maiden Jelifer.

An altar dedicted to the warlord is on the far wall. Th altar is adorned with Fine silver piercing needles, bejeweled daggers and cups, fashioned out of upside down skulls glided with gold.

Eventually the Handmaidens turned on each other, the survivors consuming the spoils. All that now remains of the Handmaidens is their skeletons lying at the bottom of the pool in the middle of the room.
 

Here you go just some rough notes for you to work from


The Nursery

Deep in the heart of the tomb in an obscure room hidden behind a wall. Within are the remains of over four hundred fiendishly deformed children. Each one was once a living progeny of the daemons under the command of the Warlord . Each has magically been turned to stone. If the party enters into the room a
Rune is triggered that releases a dispel magic spell that releases the children from stone.

The ages of the children vary from 3-8 but all once unleashed will attempt to overwhelm the characters and feast on their flesh. Also in the room are 1d4 Flesh eaters who are teenaged deformities preserved in stone.

Children

Deformity Fiendish child ( Human) CR 1/4 Size S (3 ft 4 in); HD 1d6+2; hp 8; Init +2 (+2 Dex); Spd 20 ft.; AC 12 (+2 Dex); Attack +4 melee, or +2 ranged; SV Fort +9, Ref +6, Will +5; AL N; Str 13, Dex 14, Con 14, Int 9, Wis 8, Cha 15. Languages Spoken: Abyssal, Common (Archaic) Skills; Move silently +6, Listen +4, Spot +3 Feats: Weapon focus (bite) Treasure: none Special Abilities: Low light vision, frightful presence.

Flesh Eater Greater Deformity CR 2 Size M (5 ft 4 in); HD 1d6+4; hp 10; Init +2 (+2 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +4 melee, or +2 ranged; SV Fort +9, Ref +6, Will +5; AL N; Str 13, Dex 16, Con 14, Int 9, Wis 8, Cha 15. Languages Spoken: Abyssal, Common (Archaic) Skills; Move silently +6, Listen +4, Spot +3 Feats: Weapon focus (bite) Treasure: none Special Abilities: Low light vision, frightful presence, Blood frenzy.

Blood frenzy When a Flesh eater smells, or sees blood they go into a frenzy much like a Barbarians rage ability that lasts either until they have gorged on a victim or until the source is removed. If one flesh eater is injured it will not only attempt to devour itself but will become the target of its fellows.

The room itself is decorated in a perverse facsimile of a nursery with demonic toys, and children’s books with subjects such as torture, or sodomy. Sometimes when a character is not focused on finding the room the sound of children playing can be eerily heard as if resonating from the gloom.
 

Dood
This tomb is a cool idea.
In the beginning of this thread you were looking for ideas ofwhat to have the tomb look like. Since you seem to already have a little bit of an Egyptian theme going, how about a huge gleaming black pyramid made from a kind if rock unknown on the prime. The rock could be from Hell and be warm to the touch, like a living creature. Maybe the stone could even feel as if it is breathing, or has a heartbeat, just to make the players nervous. To make things intersting the pyramid could be upside down so that it would stand on a point. Or maybe have it floating 10' off the ground.
Just a thought.
 

Curiously, did you ever get to use the Warlords tomb, and what happened? Second, if the idea that what you die with will come with you to the afterlife, servants, armories and a vault would be appropriate.

Perhaps a Trophy Room as well to show his grand achievements. Standing, dressed in full uniform mummified enemy generals, loot, or relics (like the throne from a captured palace)
 

In this case the theme seems to be less that you can take it with you, and more of 'I will rise again' In whcih case the same things are appropriate, although rather than having armories with huge numbers of weapons displayed on racks where they can rust, weapons and armor may be carefully packed away in crates and covered with oil or grease to arm the warlord's minions when he rises to reclaim the lands that are rightfully his.

As far as a trophy chamber, perhaps a room that contains the armor of powerful foes that have been enchanted as helmed horrors, perhaps standing guard along the hall to the warlord main tomb...
 

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