A Whole New Magic System?

This is just a concept, but something about it appeals to me moreso than the neverending list of spells we see in D&D.

What if, instead of specific spells, the magic system created a framework that determined all the basics (i.e., damage, range, area of effect, types of saves, etc.) and then left it up to the individual players to create the actual magical effects? Talk about creativity!

Maybe the system would have to be broken down into schools, to keep things manageable, but a wizard could say, "Yeah, I want to make a giant whip out of fire that I can lash people with," or "I want to make an escalator out of wind," or whatever. You wouldn't be bound by the restrictions of any given spell but, instead, could create your own custom spells on an ad hoc basis.

Sure you might be able to find an existing spell that does what you want, but this type of system would create almost limitless possibilities (so long as you stay within the framework; e.g., 1d6 damage per caster level).

Thoughts?
 

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Isn't there something already out like this...Elements of Magic, maybe? (I don't own it, I've just heard good things about it.)


Damn...I got beat by a couple of seconds! :D
 

D&D Magic System Blows

ANYTHING would be better than the current D&D magic system. It's disappointing that the "flagship" RPG system has the worst magic system in the industry.
 


So... basically HERO, right? Only with d20s instead of 3d6?

I agree, it would be/is wonderful. I'll have to pick up Elements of Magic if it's basically HERO Powers for d20... :eek:
 

Me and my players want to show up for D&D and play. We don't want to have to design our own spells or stuff like that. Personally I like the D&D system, its specifics and its flavors.
 

Flexor the Mighty! said:
Me and my players want to show up for D&D and play. We don't want to have to design our own spells or stuff like that. Personally I like the D&D system, its specifics and its flavors.
So very true. The advantage of the D&D system is: It's simple. I've looked through True Sorcery recently. It looks great... but only on the paper. Pick&Go (as in standard D&D) is far better and needs less on-the-fly decisions.
 

Sir Brennen said:
The Black Company campaign setting also has something along these lines, which was carried over into True20, I believe.

True Sorcery is the stand-alone vesion of the Black Company magic system. It'd fit the OP's bill nicely. A lot of Iron Heroes fans have been using it as an alternative to the standard IH magic rules (which frankly suck).
 

Bavix said:
ANYTHING would be better than the current D&D magic system. It's disappointing that the "flagship" RPG system has the worst magic system in the industry.

Care to elaborate? I'm curious why you think it's so bad.
 

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