Ogrork the Mighty
Explorer
This is just a concept, but something about it appeals to me moreso than the neverending list of spells we see in D&D.
What if, instead of specific spells, the magic system created a framework that determined all the basics (i.e., damage, range, area of effect, types of saves, etc.) and then left it up to the individual players to create the actual magical effects? Talk about creativity!
Maybe the system would have to be broken down into schools, to keep things manageable, but a wizard could say, "Yeah, I want to make a giant whip out of fire that I can lash people with," or "I want to make an escalator out of wind," or whatever. You wouldn't be bound by the restrictions of any given spell but, instead, could create your own custom spells on an ad hoc basis.
Sure you might be able to find an existing spell that does what you want, but this type of system would create almost limitless possibilities (so long as you stay within the framework; e.g., 1d6 damage per caster level).
Thoughts?
What if, instead of specific spells, the magic system created a framework that determined all the basics (i.e., damage, range, area of effect, types of saves, etc.) and then left it up to the individual players to create the actual magical effects? Talk about creativity!
Maybe the system would have to be broken down into schools, to keep things manageable, but a wizard could say, "Yeah, I want to make a giant whip out of fire that I can lash people with," or "I want to make an escalator out of wind," or whatever. You wouldn't be bound by the restrictions of any given spell but, instead, could create your own custom spells on an ad hoc basis.
Sure you might be able to find an existing spell that does what you want, but this type of system would create almost limitless possibilities (so long as you stay within the framework; e.g., 1d6 damage per caster level).
Thoughts?