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A wizard with a "Boots of Elvenkind" using inivisibility spell
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<blockquote data-quote="txshusker" data-source="post: 6441183" data-attributes="member: 6785841"><p>I personally wouldn't be so militant with that particular definition/interpretation. Just because it doesn't state it doesn't work with armor, doesn't have to mean armor is silent - the absence of a fact doesn't make that conclusion concrete. Oftentimes there are places where it would state : this also works when the character is wearing armor. So I could argue the fact that because the description doesn't say it also works with armor, means it doesn't work with armor. It also refers to only the atmosphere on the ground - which could easily infer they are referring to only steps being silent. I mean, Elves make sounds when they move - you can still attempt to perceive them. The description doesn't state the boots cause a silence 2' radius spell. I always treat descriptions like this like the pirates' code... more guidelines than rules. If you want to make the character completely silent, then feel free. If you feel that it doesn't cover the sound of improperly kept fasteners on plate mail or the cachinking of chain linked mail, then by all means, go ahead. You're the DM... if you're being consistent about all the rules when you interpret them, even rulemongers shouldn't complain.</p><p></p><p>Even if you decided they didn't cover the armor, they can still be very useful... you can still be stealthy with armor, so if you simply giving advantage to stealth checks for armored wearers, that still nearly assures the character of always being stealthy - especially a robed mage or unarmored monk.</p><p></p><p>on the OPs question, you could have them damaged in battle at some point, making them less potent. Or the character might do something that they haven't tried yet, and suddenly they find the boots don't cover <em>that</em> move. I just read another thread where the DM didn't let the player ID all the specific abilities of the magic item, letting them discover them in play... that idea could work for you.</p></blockquote><p></p>
[QUOTE="txshusker, post: 6441183, member: 6785841"] I personally wouldn't be so militant with that particular definition/interpretation. Just because it doesn't state it doesn't work with armor, doesn't have to mean armor is silent - the absence of a fact doesn't make that conclusion concrete. Oftentimes there are places where it would state : this also works when the character is wearing armor. So I could argue the fact that because the description doesn't say it also works with armor, means it doesn't work with armor. It also refers to only the atmosphere on the ground - which could easily infer they are referring to only steps being silent. I mean, Elves make sounds when they move - you can still attempt to perceive them. The description doesn't state the boots cause a silence 2' radius spell. I always treat descriptions like this like the pirates' code... more guidelines than rules. If you want to make the character completely silent, then feel free. If you feel that it doesn't cover the sound of improperly kept fasteners on plate mail or the cachinking of chain linked mail, then by all means, go ahead. You're the DM... if you're being consistent about all the rules when you interpret them, even rulemongers shouldn't complain. Even if you decided they didn't cover the armor, they can still be very useful... you can still be stealthy with armor, so if you simply giving advantage to stealth checks for armored wearers, that still nearly assures the character of always being stealthy - especially a robed mage or unarmored monk. on the OPs question, you could have them damaged in battle at some point, making them less potent. Or the character might do something that they haven't tried yet, and suddenly they find the boots don't cover [I]that[/I] move. I just read another thread where the DM didn't let the player ID all the specific abilities of the magic item, letting them discover them in play... that idea could work for you. [/QUOTE]
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A wizard with a "Boots of Elvenkind" using inivisibility spell
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