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A WOTC 5e Warlord That Would Be Acceptable To Skeptics
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<blockquote data-quote="The Myopic Sniper" data-source="post: 6703762" data-attributes="member: 55013"><p>I do get that, but I kind of put that in the same bin as I do as having a sentence or two about the Far Realms in the psionic Mystic write up... as long as it isn't hard baked into the class features and flavor, I can ignore a bit of early fluff in the description. Stuff like a Level 1 feature... Contact Far Realms... Level 20... Summon Cthulu would be a deal breaker. It is kind of why I have issues with repurposing a War domain Cleric to make a Warlord... not only do you have to possibly write some spells and get a new spell list to represent it well, you also have features like Channel Divinity (Turn Undead) and Divine Intervention that make starting from scratch seem a better option. The War Bard looks similar to me with its borrowing from other classes spell lists, musical instruments, and features with Song in the title that don't really don't seem to be intended for use in the actual course of battle. If you are rewriting 50% of the class anyway and it still isn't getting you there, it seems like a new class is the way to go. </p><p></p><p>What if the description was something like "there is no common agreement on the source of a Warlord's power... some Warlords publicly claim it is their study of the art of war, their natural leadership and charisma while critics suspect that it comes from the study of a forgotten sort of magic, divine blood streaming in their veins, an unrecognized form of psionics or even some sort of pact with warlike demon." In other words, don't give a source at all and let the player's at individual tables decide how they want to handle it. It would also make multiclassing more flavorful.... a fighter who takes a bit of Warlord can think of it as martial whereas a Warlock could see it is another expression of his pact and a War Priest could see it as his god pushing him toward being more of a leader.</p><p></p><p>Would a description along those lines be too agnostic if there isn't a default flavor of magic that in the early write-up that could be ignored?</p><p></p><p>As it is, I am not sure how Fighter features like Second Wind (especially at low levels), Action Surge and the saving throw rerolls don't seem "magical" in terms of breaking the system at least compared to early editions? The Battlemaster subclass seems even more like it is stepping into that realm and looks like a model for a Warlord subsystem if it wasn't so focused on damage with a few other perks. I missed the 4e edition wars for the most part on this forum at the time since I decided early on it wasn't for me, but it seems an odd whipping boy for that ire now given that I do remember some late 3.5 classes that seemed to be fulfilling a similar role.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 6703762, member: 55013"] I do get that, but I kind of put that in the same bin as I do as having a sentence or two about the Far Realms in the psionic Mystic write up... as long as it isn't hard baked into the class features and flavor, I can ignore a bit of early fluff in the description. Stuff like a Level 1 feature... Contact Far Realms... Level 20... Summon Cthulu would be a deal breaker. It is kind of why I have issues with repurposing a War domain Cleric to make a Warlord... not only do you have to possibly write some spells and get a new spell list to represent it well, you also have features like Channel Divinity (Turn Undead) and Divine Intervention that make starting from scratch seem a better option. The War Bard looks similar to me with its borrowing from other classes spell lists, musical instruments, and features with Song in the title that don't really don't seem to be intended for use in the actual course of battle. If you are rewriting 50% of the class anyway and it still isn't getting you there, it seems like a new class is the way to go. What if the description was something like "there is no common agreement on the source of a Warlord's power... some Warlords publicly claim it is their study of the art of war, their natural leadership and charisma while critics suspect that it comes from the study of a forgotten sort of magic, divine blood streaming in their veins, an unrecognized form of psionics or even some sort of pact with warlike demon." In other words, don't give a source at all and let the player's at individual tables decide how they want to handle it. It would also make multiclassing more flavorful.... a fighter who takes a bit of Warlord can think of it as martial whereas a Warlock could see it is another expression of his pact and a War Priest could see it as his god pushing him toward being more of a leader. Would a description along those lines be too agnostic if there isn't a default flavor of magic that in the early write-up that could be ignored? As it is, I am not sure how Fighter features like Second Wind (especially at low levels), Action Surge and the saving throw rerolls don't seem "magical" in terms of breaking the system at least compared to early editions? The Battlemaster subclass seems even more like it is stepping into that realm and looks like a model for a Warlord subsystem if it wasn't so focused on damage with a few other perks. I missed the 4e edition wars for the most part on this forum at the time since I decided early on it wasn't for me, but it seems an odd whipping boy for that ire now given that I do remember some late 3.5 classes that seemed to be fulfilling a similar role. [/QUOTE]
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