The Myopic Sniper
Hero
First off, I am not a 4e fan at all. It is the only edition I never connected with. It looked well designed for what it was but it catered to a very different playstyle than I enjoy and didn't seem like a natural evolution from the classic D&D I played for the 25 years previously. I never played a Warlord in that edition, but I actually really like the idea of the Warlord as a class representing a charismatic or intelligent warrior who buffs, debuffs, applies some battlefield manipulation, rallies the troops and manipulates the course of battle through their leadership.
I am sure anyone who cringes every time they hear the word Warlord (as well as Warlord fans who don't like refluffing) might not like this but how about presenting a 5e Warlord as a magical class but with absolutely minimal fluff other than something like "using a lost mythic war magic from a previous epoch," "blessed by the gods of war" or "a chosen one manifesting the spirit of war itself."
Make it a martially oriented class focused around the leadership role of the Warlord in the 4e sense up to and including "shouting away" hp damage. If 5e fans can accept a Bard "singing away" wounds through magic, I am not sure why anyone would have issues with a Warlord "shouting" them away if there is some indication if you have some reassurance that it is magical.
To do this it would have a unique set of mechanics and features designed more resembling those of the fighter or even 4e style ADEU powers but not using the spell mechanics at all (except possibly as a 1/3 style magic subclass maybe for extra healing.) Instead, the first paragraph would simply say something "imbued with the divine power" at the front but make it clear it doesn't work like spell-casting type magic or allow it to be dispelled or countered magically. But he class description could keep the fluff pretty minimal in terms of the source except to indicate it was magic that was doing the heavy lifting.
Then at the end of the class write-up or simply throw in a sidebar something like this "For tables who want to emulate the feel of 4th edition or want to have a mythic larger than life hero who leads through force of will and battle smarts ignore the first paragraph of the class description and see this character class as purely martial."
Would that be vaguely acceptable to 5e fans, Warlord doubters and 4e Warlord fans? I am not even proposing to have it appear in an actual product or to be an available class in Adventurer's League games, just an Unearthed Arcana article so fans who like it or want to try it out have a central point of reference as to what a 5e Warlord might look rather than having fifty different homebrewed versions floating around from fansites, blogs or whatever people were able to concoct on their own. Give it a bit of playtesting and feedback through UA, but unless it was universally popular just keep it as a web feature but one that people could go to if they wanted to go between home games that were both Warlord friendly.
It just seems like an interesting enough niche in the party that really isn't served without actually having to massively change the mechanics of the other classes or generate a whole new set of spells and spell lists if you were trying to refluff the existing classes towards that goal.
Any thoughts? Any objections?
I am sure anyone who cringes every time they hear the word Warlord (as well as Warlord fans who don't like refluffing) might not like this but how about presenting a 5e Warlord as a magical class but with absolutely minimal fluff other than something like "using a lost mythic war magic from a previous epoch," "blessed by the gods of war" or "a chosen one manifesting the spirit of war itself."
Make it a martially oriented class focused around the leadership role of the Warlord in the 4e sense up to and including "shouting away" hp damage. If 5e fans can accept a Bard "singing away" wounds through magic, I am not sure why anyone would have issues with a Warlord "shouting" them away if there is some indication if you have some reassurance that it is magical.
To do this it would have a unique set of mechanics and features designed more resembling those of the fighter or even 4e style ADEU powers but not using the spell mechanics at all (except possibly as a 1/3 style magic subclass maybe for extra healing.) Instead, the first paragraph would simply say something "imbued with the divine power" at the front but make it clear it doesn't work like spell-casting type magic or allow it to be dispelled or countered magically. But he class description could keep the fluff pretty minimal in terms of the source except to indicate it was magic that was doing the heavy lifting.
Then at the end of the class write-up or simply throw in a sidebar something like this "For tables who want to emulate the feel of 4th edition or want to have a mythic larger than life hero who leads through force of will and battle smarts ignore the first paragraph of the class description and see this character class as purely martial."
Would that be vaguely acceptable to 5e fans, Warlord doubters and 4e Warlord fans? I am not even proposing to have it appear in an actual product or to be an available class in Adventurer's League games, just an Unearthed Arcana article so fans who like it or want to try it out have a central point of reference as to what a 5e Warlord might look rather than having fifty different homebrewed versions floating around from fansites, blogs or whatever people were able to concoct on their own. Give it a bit of playtesting and feedback through UA, but unless it was universally popular just keep it as a web feature but one that people could go to if they wanted to go between home games that were both Warlord friendly.
It just seems like an interesting enough niche in the party that really isn't served without actually having to massively change the mechanics of the other classes or generate a whole new set of spells and spell lists if you were trying to refluff the existing classes towards that goal.
Any thoughts? Any objections?