D&D 5E Classes available for the DnD 5e Club Any classes I should add?

jayoungr

Legend
Supporter
They become confused the instant they look up "D&D" on the internet.
I don't see any reason to assume they'll be doing that. But if they were, it would be just as big a problem if the club were focusing on 5E 2024, because the vast majority of information online is still geared toward 2014. I guess the OP could mention that and advise the club members not to try to get information on how to play their class online, or at least to make sure they're looking at 2014 advice.
 

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They become confused the instant they look up "D&D" on the internet. You gotta get ahead of this stuff, and mixing companies to provide a curated list of options seems like an excellent way to do it to me. I assume a club document will be produced?
Sounds like a horrible way to me. Instead of just saying "For now we are starting with the options from the 2014 PHB and here they are in this document" is a lot easier than saying, Hey, we are using stuff from all over the place, but only a little bit of it and here is the document." Because the next question that would rightfully be asked is "Well, what about this Boom Stick class from here? Or the Van Helsing class from there?" Sticking to the "official" book to start with is much easier to justify than a curated list of seemingly randomly selected classes.
 

I would never agree with that statement. It's like saying Arneson and Gary were just some of the guys who played the original version.

Because they set the standard for all others. Because they cover the basic tropes. Because they are the most accessible.

Sure, but again we are talking about new players and allowing for the option to always add more later once they know how to play the game and are enjoying it.
I'd agree with it. If we were putting on a Shakespeare play, we don't have to give a naughty word about who Shakespeare was, when he left Stratford-upon-Avon, or anything else about him. We can do whatever we want with his plays.

No, they set your standard. They cover the basic tropes for you. They are most accessible for you. The sidekick classes cover the tropes as you put them as well as either PH's set of classes and contain less complexity (for me).
 

Micah Sweet

Level Up & OSR Enthusiast
I would never agree with that statement. It's like saying Arneson and Gary were just some of the guys who played the original version.

Because they set the standard for all others. Because they cover the basic tropes. Because they are the most accessible.

Sure, but again we are talking about new players and allowing for the option to always add more later once they know how to play the game and are enjoying it.
I appreciate WotC's roll in marketing the game (well, I understand it at least), but that doesn't make them more important than any other publisher, just bigger and with more money. In fact, I see their drive to maximize profits by "setting a standard" as nothing more than a detriment to creativity by influencing/coercing less flush-with-cash publishers to tow their line.

As I said, the club features 5.0 D&D, while the current "official" game has moved to 5.5. That alone is an obstacle to new players that doesn't need to be exacerbated by focusing exclusively on WotC's offerings. Why aren't you suggesting to the OP that they abandon 2014 and run their club in 5.5 instead? After all, WotC "sets the standard".
 

Micah Sweet

Level Up & OSR Enthusiast
Sounds like a horrible way to me. Instead of just saying "For now we are starting with the options from the 2014 PHB and here they are in this document" is a lot easier than saying, Hey, we are using stuff from all over the place, but only a little bit of it and here is the document." Because the next question that would rightfully be asked is "Well, what about this Boom Stick class from here? Or the Van Helsing class from there?" Sticking to the "official" book to start with is much easier to justify than a curated list of seemingly randomly selected classes.
I don't agree. Having a club document everyone uses is just as easy for members as using any other source, and has the advantage of including what you want it to include.
 

Hey, we are using stuff from all over the place, but only a little bit of it and here is the document." Because the next question that would rightfully be asked is "Well, what about this Boom Stick class from here? Or the Van Helsing class from there?" Sticking to the "official" book to start with is much easier to justify than a curated list of seemingly randomly selected classes.
This is incoherent and a straw man. Nothing about avoiding the 2014 or 2024 classes necessarily leads to a chaos of class options. There is no reason why someone could not curate their own list of classes for a beginning group that contains only official classes, only unofficial ones, or a mix of the two. Using a class list that is not restricted to official classes doesn't necessarily lead to players looking up the Skibidi Toilet class on the internet and insisting they want to play it at the table.
 

Why aren't you suggesting to the OP that they abandon 2014 and run their club in 5.5 instead?
One reason is simple, 2014 is still the most common version and as pointed out by others, still the one most accessible on the internet.

Look, I get it, you don't like WotC being the standard for 99% of D&D players. That's fine. But starting a D&D club, imo, should not be about doing what "you" want, but what will be best for the new club (not the organizer). Use the 99% standard, to start, and then grow from there.

That said, unless we are talking about helping the club to form and grow, I won't be responding. No interest in edition wars or WotC bashing or defending.
 

Micah Sweet

Level Up & OSR Enthusiast
To the OP: your class choices sound thematic and interesting, and I wish you all the luck in the world for this endeavor. Is this a school-based thing or a private group?
 



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