Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A WOTC 5e Warlord That Would Be Acceptable To Skeptics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6704483" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>  I'm not for a Warlord "remake" in 5e. Now that everyone knows where I stand on that...</p><p></p><p>  IF someone was to do a write up of a "Warlord", my biggest hang-ups with the class is that, at it's core, it feels like the designers are saying <em>"Fighters are master at fighting, battle and war!...well, sort of. The actually don't really know anything about tactics or maneuvers or, uh, fighting tricks...Warlords do because Warlords are the only ones who can use tactics, maneuvers and other fighting-tricks to 'fight'."</em> That's how it feels to me. Why does a Warlord get to be able to learn/use some tactic to force some creature to 'shift' to the left when a Fighter, Barbarian, Monk, or virtually *anyone* else can't? If we are talking "tactics and maneuvers", it should be something *everyone* should be able to do.</p><p></p><p>  So, a "warlord", IMHO, should come along with an optional set of combat rules for such "tactics" that anyone can attempt (like anyone can attempt to Shove, Grapple or Trip...these aren't "class specific", and shouldn't be). Once those were implemented into the core rules, a Warlord could have abilities that simply made it 'better' at doing those. I'd remove any "damage/combat" oriented abilities that directly involve the Warlord.... he isn't trained to go toe-to-toe with enemies (that's what a Fighter, Cleric or Barbarian is for), he's trained to sit on his horse at the top of a hill and direct the armies under his command. Intelligence and Wisdom (or maybe Charisma) should be his two 'stats' (for Saves), his HD should be d8, extra attacks as a Bard. No spells or "magic powers" (like "Can cast Mage Armor 1/day"). Everything should be mundane (exceptions could be argued for high... 14+... level) and focused on using intellect and experience to direct others...not himself.</p><p></p><p>Something like that I could get behind. Alas, I don't think many Warlord fans are going for that sort of interpretation.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6704483, member: 45197"] Hiya! I'm not for a Warlord "remake" in 5e. Now that everyone knows where I stand on that... IF someone was to do a write up of a "Warlord", my biggest hang-ups with the class is that, at it's core, it feels like the designers are saying [I]"Fighters are master at fighting, battle and war!...well, sort of. The actually don't really know anything about tactics or maneuvers or, uh, fighting tricks...Warlords do because Warlords are the only ones who can use tactics, maneuvers and other fighting-tricks to 'fight'."[/I] That's how it feels to me. Why does a Warlord get to be able to learn/use some tactic to force some creature to 'shift' to the left when a Fighter, Barbarian, Monk, or virtually *anyone* else can't? If we are talking "tactics and maneuvers", it should be something *everyone* should be able to do. So, a "warlord", IMHO, should come along with an optional set of combat rules for such "tactics" that anyone can attempt (like anyone can attempt to Shove, Grapple or Trip...these aren't "class specific", and shouldn't be). Once those were implemented into the core rules, a Warlord could have abilities that simply made it 'better' at doing those. I'd remove any "damage/combat" oriented abilities that directly involve the Warlord.... he isn't trained to go toe-to-toe with enemies (that's what a Fighter, Cleric or Barbarian is for), he's trained to sit on his horse at the top of a hill and direct the armies under his command. Intelligence and Wisdom (or maybe Charisma) should be his two 'stats' (for Saves), his HD should be d8, extra attacks as a Bard. No spells or "magic powers" (like "Can cast Mage Armor 1/day"). Everything should be mundane (exceptions could be argued for high... 14+... level) and focused on using intellect and experience to direct others...not himself. Something like that I could get behind. Alas, I don't think many Warlord fans are going for that sort of interpretation. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A WOTC 5e Warlord That Would Be Acceptable To Skeptics
Top