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A WOTC 5e Warlord That Would Be Acceptable To Skeptics
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<blockquote data-quote="I'm A Banana" data-source="post: 6708246" data-attributes="member: 2067"><p>He only does four times the damage when he invests high-level spell slots, which he can only do a limited number of times per day. </p><p></p><p>Strictly speaking at 5th level...</p><p></p><p><strong>Mr. Maul going balls to the wall</strong> (Str 18, with your advantage mechanic from the subclass) =  132 possible points of damage per day, via 12 attacks each made with advantage</p><p><strong>Mr. Smiteypants</strong> (same Str, and using a maul too, why not!) = 109 possible points of damage per day, via 5 attacks and spending every single spell slot on a smite. A Vow of Emnity can give 3 of those attacks advantage, to boot! </p><p></p><p>We find that a smite is significantly less efficient than just having another attack. At 18 rounds per day (3 rounds per fight and 6 fights per day), Mr. Smiteypants spends about 27% of his rounds doing smitey stuff (presuming at least one of his attacks hits, he can smite during 5 of those rounds). Mr. Maul only spends 3 rounds surge-bursting (17% of the rounds), so maybe what we're looking at is less that you aren't performing as well, and more than you aren't performing as <em>often</em> (it's a little odd to think that the vancian character is doing less damage a little more often than the hypothetically "reliable" fighter, but there you have it!)? Plausible, at any rate.</p><p></p><p>Ultimately, the perception that the fighter is underperforming isn't really born out by the math. The fighter does not suck at doing damage. </p><p></p><p></p><p></p><p>I have no idea where you're getting double damage from, but I can say that the perception that you're getting overshadowed seems to be just that - a perception. Calling something a combat king because it deals an extra 20 points of damage and still has resources left for healing isn't ridiculous. </p><p></p><p></p><p></p><p>I'd say that classes in 5e are roughly balanced within a pillar - everyone's roughly as good at anyone else in combat/exploration/interaction. A fighter who wants to focus on damage can match any other character that focuses on damage, which is probably as it should be: if I make a damage-focused sorcerer, I don't want to suck at what I'm trying to do, so I should be able to match what any other class can do, if they are damage-focused.</p><p></p><p>Arguably, fighters DO have the most damage potential out of other classes (the math shows it, anyway), but it's not by much (20 points ain't nothin', but it's probably not overall very noticeable). Every comparison I've run so far as the fighter edging out the other classes when it comes to beat-down.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6708246, member: 2067"] He only does four times the damage when he invests high-level spell slots, which he can only do a limited number of times per day. Strictly speaking at 5th level... [B]Mr. Maul going balls to the wall[/B] (Str 18, with your advantage mechanic from the subclass) = 132 possible points of damage per day, via 12 attacks each made with advantage [B]Mr. Smiteypants[/B] (same Str, and using a maul too, why not!) = 109 possible points of damage per day, via 5 attacks and spending every single spell slot on a smite. A Vow of Emnity can give 3 of those attacks advantage, to boot! We find that a smite is significantly less efficient than just having another attack. At 18 rounds per day (3 rounds per fight and 6 fights per day), Mr. Smiteypants spends about 27% of his rounds doing smitey stuff (presuming at least one of his attacks hits, he can smite during 5 of those rounds). Mr. Maul only spends 3 rounds surge-bursting (17% of the rounds), so maybe what we're looking at is less that you aren't performing as well, and more than you aren't performing as [I]often[/I] (it's a little odd to think that the vancian character is doing less damage a little more often than the hypothetically "reliable" fighter, but there you have it!)? Plausible, at any rate. Ultimately, the perception that the fighter is underperforming isn't really born out by the math. The fighter does not suck at doing damage. I have no idea where you're getting double damage from, but I can say that the perception that you're getting overshadowed seems to be just that - a perception. Calling something a combat king because it deals an extra 20 points of damage and still has resources left for healing isn't ridiculous. I'd say that classes in 5e are roughly balanced within a pillar - everyone's roughly as good at anyone else in combat/exploration/interaction. A fighter who wants to focus on damage can match any other character that focuses on damage, which is probably as it should be: if I make a damage-focused sorcerer, I don't want to suck at what I'm trying to do, so I should be able to match what any other class can do, if they are damage-focused. Arguably, fighters DO have the most damage potential out of other classes (the math shows it, anyway), but it's not by much (20 points ain't nothin', but it's probably not overall very noticeable). Every comparison I've run so far as the fighter edging out the other classes when it comes to beat-down. [/QUOTE]
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