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*Dungeons & Dragons
A WOTC 5e Warlord That Would Be Acceptable To Skeptics
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<blockquote data-quote="EzekielRaiden" data-source="post: 6708472" data-attributes="member: 6790260"><p>Forgive me for being confused, but...what exactly is it that guarantees every attack for a round has Advantage? The only Battlemaster thing I can see that does that is Trip Attack, which requires a Strength saving throw; at level 5, that throw would be 8+3(prof)+4(18 STR) = 15. So you should really be factoring in the ~75% (at best, given how common 'strong' creatures are) rate of successfully tripping an enemy. I'm also not sure how you're getting all four attacks with Advantage, because either the monster comes after the Fighter initiative order, meaning it has an opportunity to stand up that same round, or it comes before the Fighter, meaning it has an opportunity to stand up next round, before the Fighter can attack.</p><p></p><p>I'm doing a bit of checking on your math, but the analysis is taking longer than I'd like for a quick one-off post, so I'll give it my full attention tomorrow after I wake. One bit I can say right away, though: if you look at only the "bonus" damage from this stuff, it skews the perception in the Fighter's favor. Even if all your other numbers are perfectly spot-on, both characters are doing over 300 damage per day purely from the 12 normal, unmodified rounds. Getting an extra 20 damage over the Paladin no longer seems like such a big deal when daily output is ~470 for the Fighter and ~450 for the Paladin (very rough numbers--subject to change as I do the real crunching). </p><p></p><p>This is assuming an average enemy AC of 13, which I have no idea if that's accurate or not (and if not, it's an easy fix, for the baseline damage). Each point of average enemy AC increase would reduce the "unmodified rounds" number by 5%, though the bonus damage would not be reduced (since both classes only get bonus damage added to hits, not to unresolved attacks). Even if the average is 15, the "baseline" damage is still over 250, and the total damage dealt (adding your numbers to mine) is still over 400--meaning the Fighter gets out maybe 5% more damage than the Paladin. At least from these preliminary, subject-to-change numbers, that doesn't seem like that dramatic an increase, especially since (AFAICT?) your numbers don't include uses of CD like Sacred Weapon or Vow of Enmity.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6708472, member: 6790260"] Forgive me for being confused, but...what exactly is it that guarantees every attack for a round has Advantage? The only Battlemaster thing I can see that does that is Trip Attack, which requires a Strength saving throw; at level 5, that throw would be 8+3(prof)+4(18 STR) = 15. So you should really be factoring in the ~75% (at best, given how common 'strong' creatures are) rate of successfully tripping an enemy. I'm also not sure how you're getting all four attacks with Advantage, because either the monster comes after the Fighter initiative order, meaning it has an opportunity to stand up that same round, or it comes before the Fighter, meaning it has an opportunity to stand up next round, before the Fighter can attack. I'm doing a bit of checking on your math, but the analysis is taking longer than I'd like for a quick one-off post, so I'll give it my full attention tomorrow after I wake. One bit I can say right away, though: if you look at only the "bonus" damage from this stuff, it skews the perception in the Fighter's favor. Even if all your other numbers are perfectly spot-on, both characters are doing over 300 damage per day purely from the 12 normal, unmodified rounds. Getting an extra 20 damage over the Paladin no longer seems like such a big deal when daily output is ~470 for the Fighter and ~450 for the Paladin (very rough numbers--subject to change as I do the real crunching). This is assuming an average enemy AC of 13, which I have no idea if that's accurate or not (and if not, it's an easy fix, for the baseline damage). Each point of average enemy AC increase would reduce the "unmodified rounds" number by 5%, though the bonus damage would not be reduced (since both classes only get bonus damage added to hits, not to unresolved attacks). Even if the average is 15, the "baseline" damage is still over 250, and the total damage dealt (adding your numbers to mine) is still over 400--meaning the Fighter gets out maybe 5% more damage than the Paladin. At least from these preliminary, subject-to-change numbers, that doesn't seem like that dramatic an increase, especially since (AFAICT?) your numbers don't include uses of CD like Sacred Weapon or Vow of Enmity. [/QUOTE]
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