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A WOTC 5e Warlord That Would Be Acceptable To Skeptics
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<blockquote data-quote="mellored" data-source="post: 6708692" data-attributes="member: 6801209"><p>If your going to be a tank, 20 Str, 20 Con, shield master, heavy armor master, healer, inspiring leader, resilience, tough, sentient....  More then even a fighter can take.</p><p></p><p>A fighter can easily out tank a paladin.  The paladins main feature is that he can share his defense with others. (lay on hands vs second wind).</p><p></p><p>But yes, there are no offensive sword&board feats, beyond proneing with shield master.  </p><p></p><p>A fighter....  you don't need 20 Str for heavy armor.  Heck, have 8 Str, and take the mobility feat.  You get DR, 20 dex, and you can easily escape melee to that way.</p><p></p><p>2.</p><p></p><p>The range get's easier to (ab)use when a wizard can cast flight on you.</p><p>Or are a birdman.  (or however it's spelled).</p><p>Or if your in a flying tavern (cause someone needed to get hit in the back on a head by a party).</p><p></p><p>Not too helpful indoors.</p><p></p><p>A fighter can be both.  He has enough for both 20 dex, 20 Str, and a few feats.  Not necessarily optimal, but still good.</p><p></p><p>Or you could take 20 dex dual weapon master and sharp shooter.</p><p>Never 3.</p><p>He'll have 1 more feat at level 6.</p><p>And 2 more feats at level 14.</p><p></p><p>There's no cheese.  The feats exists for the fighter to take.  And they are balance around the fighter's multi-attack.</p><p>And you don't need any char-op.  There are clearly labeled feats, no sneaky combo needed.</p><p></p><p>No.  Classes should be balanced.</p><p>And the fighter is best at combat.  He does all his damage without using spells or any kind of magic.</p><p></p><p>If your goal is to deal maximum damage while still holding a shield, then yes, the paladins win.</p><p>If you factor in defense, then the fighter wins.</p><p></p><p>If you want a fighter that does more damage, then use a bigger weapon.... and take the big weapon feat...</p><p></p><p>If you chose the defensive option, don't complain about not also having damage.</p></blockquote><p></p>
[QUOTE="mellored, post: 6708692, member: 6801209"] If your going to be a tank, 20 Str, 20 Con, shield master, heavy armor master, healer, inspiring leader, resilience, tough, sentient.... More then even a fighter can take. A fighter can easily out tank a paladin. The paladins main feature is that he can share his defense with others. (lay on hands vs second wind). But yes, there are no offensive sword&board feats, beyond proneing with shield master. A fighter.... you don't need 20 Str for heavy armor. Heck, have 8 Str, and take the mobility feat. You get DR, 20 dex, and you can easily escape melee to that way. 2. The range get's easier to (ab)use when a wizard can cast flight on you. Or are a birdman. (or however it's spelled). Or if your in a flying tavern (cause someone needed to get hit in the back on a head by a party). Not too helpful indoors. A fighter can be both. He has enough for both 20 dex, 20 Str, and a few feats. Not necessarily optimal, but still good. Or you could take 20 dex dual weapon master and sharp shooter. Never 3. He'll have 1 more feat at level 6. And 2 more feats at level 14. There's no cheese. The feats exists for the fighter to take. And they are balance around the fighter's multi-attack. And you don't need any char-op. There are clearly labeled feats, no sneaky combo needed. No. Classes should be balanced. And the fighter is best at combat. He does all his damage without using spells or any kind of magic. If your goal is to deal maximum damage while still holding a shield, then yes, the paladins win. If you factor in defense, then the fighter wins. If you want a fighter that does more damage, then use a bigger weapon.... and take the big weapon feat... If you chose the defensive option, don't complain about not also having damage. [/QUOTE]
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