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A WOTC 5e Warlord That Would Be Acceptable To Skeptics
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<blockquote data-quote="Hussar" data-source="post: 6709434" data-attributes="member: 22779"><p>Sigh.  Again, if I have to multiclass and take advantage of charop cheese, then fighters are not the combat masters.  And if fighters aren't the combat masters, which was the comment which started this tangent, then what exactly are they?</p><p></p><p>Look, weapon doesn't really matter because a paladin can take the same weapons as a fighter and have the same strength.  So, let's take straight up weapon damage out of the equation.  (mostly)  Assume 6 combats in an adventuring day with 1 short rest.   That should be about 24 rounds of combat (by and large).  That means that the 8th level Battlemaster is doing (max) 52 hits (2/round +2 surges) for 52xweaponxstr bonus plus 10d8 damage.  IOW, the most the BM can add is 10d8 points.  And that's assuming he blows all his superiority dice on damage.  An 8th level paladin can add 17d8/day with smites although he is only going to be able to hit 48 times.  Are 4 weapon hits really worth 7d8 damage?  Maybe, close.  Even with a second short rest, he's still only getting 2 more attacks and another 5d8 damage.  </p><p></p><p>The only way the BM actually out damages the paladin is if you have about 6-8 encounters and at least two short rests, and three would probably do it.  There are many situations where that just doesn't happen.  Any shorter day and the paladin leaves the fighter in the dust.</p><p></p><p>But, again, the fighter doesn't get anything else OTHER than combat stuff.  He doesn't get any detection powers, he can't Channel Divinity, he doesn't grant saving throw bonuses to other characters.  </p><p></p><p>Since the fighter doesn't get anything other than combat bonuses, shouldn't he be doing significantly more damage?  </p><p></p><p>Now, all this being said, I think at higher levels, say, 11+, the rules change.  The fighter is likely kicking ass and taking names.  Only problem is, I've had to play for about a year before that's going to happen.  Talking about all the feats I can take once I'm 14th level doesn't really matter if the campaign ends at 12th.  Spending most of the campaign lagging behind and then surging ahead (heh, bad pun) for the last two or three levels isn't game balance.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6709434, member: 22779"] Sigh. Again, if I have to multiclass and take advantage of charop cheese, then fighters are not the combat masters. And if fighters aren't the combat masters, which was the comment which started this tangent, then what exactly are they? Look, weapon doesn't really matter because a paladin can take the same weapons as a fighter and have the same strength. So, let's take straight up weapon damage out of the equation. (mostly) Assume 6 combats in an adventuring day with 1 short rest. That should be about 24 rounds of combat (by and large). That means that the 8th level Battlemaster is doing (max) 52 hits (2/round +2 surges) for 52xweaponxstr bonus plus 10d8 damage. IOW, the most the BM can add is 10d8 points. And that's assuming he blows all his superiority dice on damage. An 8th level paladin can add 17d8/day with smites although he is only going to be able to hit 48 times. Are 4 weapon hits really worth 7d8 damage? Maybe, close. Even with a second short rest, he's still only getting 2 more attacks and another 5d8 damage. The only way the BM actually out damages the paladin is if you have about 6-8 encounters and at least two short rests, and three would probably do it. There are many situations where that just doesn't happen. Any shorter day and the paladin leaves the fighter in the dust. But, again, the fighter doesn't get anything else OTHER than combat stuff. He doesn't get any detection powers, he can't Channel Divinity, he doesn't grant saving throw bonuses to other characters. Since the fighter doesn't get anything other than combat bonuses, shouldn't he be doing significantly more damage? Now, all this being said, I think at higher levels, say, 11+, the rules change. The fighter is likely kicking ass and taking names. Only problem is, I've had to play for about a year before that's going to happen. Talking about all the feats I can take once I'm 14th level doesn't really matter if the campaign ends at 12th. Spending most of the campaign lagging behind and then surging ahead (heh, bad pun) for the last two or three levels isn't game balance. [/QUOTE]
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