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*Dungeons & Dragons
A WOTC 5e Warlord That Would Be Acceptable To Skeptics
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<blockquote data-quote="EzekielRaiden" data-source="post: 6710288" data-attributes="member: 6790260"><p>Alright, well, as I've said--that isn't an argument I was making. I'm pretty sure I've been on record, repeatedly, as saying that I think the Fighter is, <em>more or less</em>, on-par with the other "heavy melee" classes (Paladin and Barbarian) as far as damage is concerned. I have only and exclusively been arguing--again, as I believe I have said--that I don't see a substantial damage <em>advantage</em> for the Fighter, at least for the first half-or-so of the game.</p><p></p><p>And I know I have stated, at least <em>elsewhere</em>, that the bigger problem is that people <em>talk about</em> a significant damage advantage for the Fighter, and use this alleged significant advantage as justification for the Fighter getting effectively nothing (well, other than a relatively narrow ribbon) to contribute in terms of non-combat, from its class mechanics. It gets the same amount everyone does from Background, sure--but literally every other class, even the Barbarian (well, Totem Barbarian, anyway) picks up substantial ability to contribute to both of the other pillars <em>beyond</em> class skills and background benefits. As far as I can tell, the Champion and Battlemaster straight-up <em>don't</em>, and the standard Eldritch Knight (limited to Abjuration and Evocation) doesn't get a whole lot either.</p><p></p><p>(Also, my statement about "an extra round's worth of effect" was meant to cover precisely what you said with the "additional dash action" or the like. I am <strong>highly</strong> unconvinced of the non-combat applications of Action Surge, at least partially because no DM I've had has <em>ever</em> required round-like adjudication of non-combat situations...except in 4e skill challenges, which every "old school" type seems to make signs-against-evil when they hear.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6710288, member: 6790260"] Alright, well, as I've said--that isn't an argument I was making. I'm pretty sure I've been on record, repeatedly, as saying that I think the Fighter is, [I]more or less[/I], on-par with the other "heavy melee" classes (Paladin and Barbarian) as far as damage is concerned. I have only and exclusively been arguing--again, as I believe I have said--that I don't see a substantial damage [I]advantage[/I] for the Fighter, at least for the first half-or-so of the game. And I know I have stated, at least [I]elsewhere[/I], that the bigger problem is that people [I]talk about[/I] a significant damage advantage for the Fighter, and use this alleged significant advantage as justification for the Fighter getting effectively nothing (well, other than a relatively narrow ribbon) to contribute in terms of non-combat, from its class mechanics. It gets the same amount everyone does from Background, sure--but literally every other class, even the Barbarian (well, Totem Barbarian, anyway) picks up substantial ability to contribute to both of the other pillars [I]beyond[/I] class skills and background benefits. As far as I can tell, the Champion and Battlemaster straight-up [I]don't[/I], and the standard Eldritch Knight (limited to Abjuration and Evocation) doesn't get a whole lot either. (Also, my statement about "an extra round's worth of effect" was meant to cover precisely what you said with the "additional dash action" or the like. I am [B]highly[/B] unconvinced of the non-combat applications of Action Surge, at least partially because no DM I've had has [I]ever[/I] required round-like adjudication of non-combat situations...except in 4e skill challenges, which every "old school" type seems to make signs-against-evil when they hear.) [/QUOTE]
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