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General Tabletop Discussion
*Dungeons & Dragons
A WOTC 5e Warlord That Would Be Acceptable To Skeptics
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<blockquote data-quote="I'm A Banana" data-source="post: 6711281" data-attributes="member: 2067"><p>I am so lost.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><img src="https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fc3.thejournal.ie%2Fmedia%2F2013%2F03%2Fbanging-head.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I get that you're unhappy with your fighter's damage output. Based on the numbers and my spectator's experience, that unhappiness doesn't have much of a basis in reality (if you want to bring misses into the equation, extra attacks fare even better than a smite in most cases - more chances to hit/crit). Maybe it's confirmation bias, maybe it's negativity bias, maybe the dice hate you, maybe I'm a horrible observer who does math like a barnyard animal (I certainly was throughout most of my schooling!), I dunno. At any rate, there doesn't seem to be any chance of convincing you that your experience is perhaps not reflective of your character's actual performance at this point, so I'm kind of forced to concede the entire conversation is moot - it's pointless to argue against your <em>feeling</em>, and you're not giving me much more to talk about. </p><p></p><p></p><p></p><p>My proposition is that the ability to make items or summon your sword is roughly in the same league as detecting celestial/fiends/undead - wildly varying in utility depending on the campaign. Healing and damage immunities <strong>are primarily combat abilities</strong>, so they're largely irrelevant to any conversation about what a given class can do outside of combat. And again, if all we're going to work with is feelings, there's no real purpose in having the convo - feelings might be unfounded, but they can't be changed with logic.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6711281, member: 2067"] I am so lost. [IMG]https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fc3.thejournal.ie%2Fmedia%2F2013%2F03%2Fbanging-head.gif[/IMG] I get that you're unhappy with your fighter's damage output. Based on the numbers and my spectator's experience, that unhappiness doesn't have much of a basis in reality (if you want to bring misses into the equation, extra attacks fare even better than a smite in most cases - more chances to hit/crit). Maybe it's confirmation bias, maybe it's negativity bias, maybe the dice hate you, maybe I'm a horrible observer who does math like a barnyard animal (I certainly was throughout most of my schooling!), I dunno. At any rate, there doesn't seem to be any chance of convincing you that your experience is perhaps not reflective of your character's actual performance at this point, so I'm kind of forced to concede the entire conversation is moot - it's pointless to argue against your [I]feeling[/I], and you're not giving me much more to talk about. My proposition is that the ability to make items or summon your sword is roughly in the same league as detecting celestial/fiends/undead - wildly varying in utility depending on the campaign. Healing and damage immunities [B]are primarily combat abilities[/B], so they're largely irrelevant to any conversation about what a given class can do outside of combat. And again, if all we're going to work with is feelings, there's no real purpose in having the convo - feelings might be unfounded, but they can't be changed with logic. [/QUOTE]
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A WOTC 5e Warlord That Would Be Acceptable To Skeptics
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