• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

A1- Lost Knowledge of Arcanix(Wik Judging)

Nuria rests for awhile. The rest of the time she spends looking out the window and hoping her family doesn't know she is involved in this mission. She occasionally asks her new companions questions about themselves for the sake of knowledge.
 

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While gruff and unpretentious, Wulfcyne still gladly talks of his early life growing up in Breland during the last decades of the war. Once in the military, the human went off to serve most of his years on the Gray Walls, until the Treaty of Thronehold. It is obvious that Wulfcyne has no trouble speaking of some of the wild and dangerous situations he's been in as a soldier, but any questions about his recent life or what happened after the war are met with a wall of chilly silence and the human quickly changing the subject.

Wulfcyne is interested in the other hero's pasts as well, though doesn't pry too deep into personal issues.
 

Around 8 hours pass, and everyone awakes refreshed and renewed. The stewards of House Ghallanda come by and offer food to everyone. By this point, everyone has had a chance to rest and regain spells. The Ghallandans come in and offer everyone some food and drink and slowly working their way down the aisle. behind them are two tall men offering towels to people. They are still at the very front of your car and are working their way back to you now.
 


[sblock=OOC] Sorry for the unannounced absence. I had a power outage here at home and my internet wouldn’t work for some reason. LOL[/sblock]

I will post some more later. I have much work to do around the house first.
 

"Perhaps we should look around this train to make sure they aren't on it?" Koh' Tara suggests, finished with her rest and meditation (no change in spell selection)
 

Makharat has, up until this point, been staring listlessly out the window, when he wasn't dozing off.

Turning to Koh'Tara, he says, " I am glad that someone is ready for some more action. "

He stands up and moves towards the door, hand on the hilt of his shortsword. " These foul boxes could use some colour. I am thinking red, like the blood of our enemies. Are you coming? "
 

Wulfcyne looks torn, wanting to go with the Spirit Shaman, but not wanting to miss out on the food.

Looking to the Gray Skinned Hobgoblin, the warrior suggested, 'Koh'Tara, perhaps we can check the front cars first, past the Ghallahandrans?'
 

Nuria shares some information about her past. Her childhood growing up in Wroat, the discovery of her abilities, her immediate family, and her moving to Sharn 2 years ago.

After taking a nap and awaking to the thought of food, she listens to the talk of checking the train for the Tarkanans. She agrees that it might be prudent to verify that they aren't on this train even though the thought of a good meal is tempting.
 

Links explains to Nuria about how he was built as a caravan guard for a Dwarf named Broxton Broadshield and that he was used as a personal bodyguard for the merchant. He is slow talking and but doesn't seem too uncomfortable.
 

Into the Woods

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