• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

A1- Lost Knowledge of Arcanix(Wik Judging)

The Orien Guard nods at Wulfcyne, and the Jorasco medic comes back and revives Makharat and everyones missing hps, paidfor by House Orien as a means of non-litigation.
 

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We thank you for your assistance and hospitality. Nuria says to the guards politely.

Then, looking at Makharat with concern,

Are you alright?
 

Giving the guard a quick nod, the warrior rumbles, 'Thank ye, Sir.'

Planting his knee in the prisoner's back, Wulfcyne shoves his gnarled hand into his backpack and whips out a pair of beautifully detailed manacles, the links strong steel and shaped as strong hands clasping forearms, and the actual clasps that the veteran soldier snaps on the prisoner are grasping dragon's claws.

Human assassin secured, the warrior gratefully accept the aid of the Jorasco healers and asks the Oriens for a noterized statement naming the prisoner as the group's charge.

Looking to the wakened waster, Wulfcyne asks with a sly smirk, "Did yer beauty sleep right yer mind, Makharat? Cause yer face be ugly a'ever.'
 




The warrior pockets the paper when it arrives, hoisting the prisoner to his feet and remarking in the harsh language of Dargunn,

[sblock=goblin]
"This one's too weak. Body and Mind are unaligned. I say we sit on him and then charm his mind when in Sharn.

[/sblock]

Chuckling maliciously, Wulfcyne pushes the prisoner up against the wall, searching him at trident point.
 

After the guards leave, Nuria address the party,

We should go someplace private to talk. There is something I should tell you all before we return to Sharn.
 


Into the Woods

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