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A1- Lost Knowledge of Arcanix(Wik Judging)


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Nuria, pulling the caltrops out of the soles of her boots, watches with mixed emotions as Makharat chases down the remaining halfling. Torn between her desire for revenge against those who perpetrated this cowardly attack, and the need to get information from them, she resigns herself to the fact that the halfling will most likely not live. She brightens a bit when she notices the other human walking back towards the group.

Let's take this one alive please. she says to the group within earshot.

Answering Wulfcyne, If anyone wants to assist Makharat with the halfling, go ahead.
 



Thank you Links. As always, your assistance is most appreciated. I am beginning to tire of these cowardly attacks on us. We need to discuss how to track these people down and stop them. As soon as Makharat returns we can question this human.
 

Wulfcyne, attempting to wreslte the human to the ground, the other lightning rail passangers still shocked at the sudden violence, as he grunts, 'Tarkannan's be assassins. Tough ta track an' anticipate such ilk.'
 

"I believe the best thing to do is to decrease our complacency. After we regroup I will stand guard as the rest of get what ever information you can from this human. I will not allow anyone through. That being said however we should move to the last passenger car so the others can enjoy their travels.”
 

well, Wulfcyne you can grapple the human as he comes back to you and you do and beat his grapple
As for Makahrat, you eventually catch the other halfling but you miss and he continues running further down the train into passengersareas. people look very nervous and ,as it appears as though you arer attacking a member of House Ghallanda, Two rather larghe men bearing the crest of House Orien Step in front of you " Do you have a problem?
 

Makharat grits his teeth and tries to shove past the guards, barking " No, but you are going to have a problem if you keep me from catching that Tarkanan scum that just ran by! "
 

ooc; nice, Kaodi

The warrior silently muscles the human to the ground, making sure to keep the captives arms pinned, wary of magical hand movements or smaller weapons.

Growling, Wulfcyne's voice is as cold as the grave, as the burly veteran soldier warns, 'Ye'll answer tha White Wizard's questions, or ye be answerin' ta me, savy? We use'ta skin bushwackers in me unit."

ooc; intimidate: Intimidate with Action point (1d20+4=7, 1d6=3)
 

Into the Woods

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